197,431 Commits over 4,110 Days - 2.00cph!

27 Days Ago
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27 Days Ago
Store cart baseline
27 Days Ago
main -> new_menu
27 Days Ago
syncvar_fixes -> main
28 Days Ago
Bootstrap font settings
28 Days Ago
Removed HDR to RustIcon color picker
28 Days Ago
Store overlay pages, font settings
28 Days Ago
syncvar_fixes -> aux3
28 Days Ago
In memory true again
28 Days Ago
Ensure resolver is disposed of properly after use
28 Days Ago
Throw build failed exception if sync var weaving fails Only create symbol reader provider if symbols
28 Days Ago
Disabled HDR on TMP text vertex color field for my sanity, it breaks the color picker
28 Days Ago
syncvar_fixes -> aux3
28 Days Ago
Only enable in memory reading for editor, build should be fine since its sequenced
28 Days Ago
syncvar_fixes -> aux3
28 Days Ago
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28 Days Ago
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28 Days Ago
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28 Days Ago
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28 Days Ago
merge from wallpaper_nre_fix
28 Days Ago
Fixed wallpaper switching to mode 0 when deployed looking at an invalid block
28 Days Ago
merge from swapseat_hotbar_fix
28 Days Ago
Compile fix, forgot to save a file
28 Days Ago
merge from swapseat_hotbar_fix
28 Days Ago
Block belt input if you're swapping seats. Prevents seat switching keybinds triggering the hot bar selection Also fixes a longstanding double viewmodel issue when switching to the driver seat and deploying an item at the same time
29 Days Ago
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29 Days Ago
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29 Days Ago
Ensure assembly resolver is disposed of properly. Prevents our stream from staying open and throwing copy errors.
29 Days Ago
New Weaver (Build & Editor) More reliable editor behaviour when swapping between build define symbols and scripts Some weaver cleanup and renaming
29 Days Ago
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29 Days Ago
Store progress: pack pages, featured pack system
29 Days Ago
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29 Days Ago
merge from main/sound_misc_may_2025
29 Days Ago
merge from main
29 Days Ago
water light/med footsteps use foostep-med sound template
29 Days Ago
fix water jump start/land effect prefabs not playing sounds
29 Days Ago
▉▌▇ ▄ ▊█▋▆▋▅ █▅▉▊▅▆▍ ▆▊ ▇▇▋▇ ▉▌▋▌▋ - ▉▆▄▇▊▌▅ ▊▌▅▆▄▅▌ ▇▄█'▅ ▋▅▆▊ ▊▆▆▅▍▋█ ▌▅▍▊▍'▊ █▄▄▉ ▊▉█▇▌▄ ▊▅██ ▇▄▋▍ ▊█▍ ▊▌▅█▌▇ ▅▄▍▇ ▇▅▅▌▍█ ▊▄ ▊▋▆ ▋▆▉▍▉'▇ ▅▌█▍▍▉▋▌ - ▆▍▄▋▅ ▇▆▍▊▆ ▄▆▉▇▊▄▌ ▄▊▊ ▌▉▉▉▇▍-▄▆██ █▊█ ▄▋▉▊▇██'▄ ▌▊ ▇▍▆▌ ▋▅ ▇▄▍▌▄▍ ▋▇▉▇▅▆▄█ ▅▋█▌█▊ ▅█▉ ▉▅▊ ▍▍▆▉▅▅▇ ▄▄ █▉▋ ▇▄▍▅▅ - ▍▇▆▍█ █▉▉ █▇▅▄ ▍▉▇ ▊█▄▌▄▍ ▆▄▍ ▍▇▋▆ ▊█ █▊▍ ▇▉▆▍▊▉ & █▋▄▊▋▆▄▅ ▍▅ ▄▍▄▅ ▅ ▅▋▆▇▍▄ ▊▇▌▍▍ █▅ ▉▍▅▋▋█▇
29 Days Ago
Merge from catabees
29 Days Ago
Fixes
29 Days Ago
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29 Days Ago
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
29 Days Ago
Fix compile errors
29 Days Ago
UIVol mixer parameter (missed file for CS 122467)
29 Days Ago
reduce falloff distance on compound bow handling sounds
29 Days Ago
molotov uses correct 3p deploy and aim sounds
29 Days Ago
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
29 Days Ago
game volume slider also affects ui sounds
29 Days Ago
merge from main
29 Days Ago
Menu header buttons juice