160,215 Commits over 4,566 Days - 1.46cph!

11 Months Ago
Fixed deep sea not killing network limited entities when closing, leaking them after every deep sea wipe (metal detector sources)
11 Months Ago
merge from deepsea_leak_fix
11 Months Ago
removed FixedUpdate from TriggerPlayerForce in favour of cancellable FixedTime reapting invokes based on trigger contents - we have a lot more of these with boats now
11 Months Ago
naval_update -> mountedturrets_fixes (broken everything)
11 Months Ago
Merge from naval_update
11 Months Ago
Merge: from triggerparentdelayedexit_optim - Optim: sped up noclip check via OOB broadphase + reduced tick count + added BaseEntity caching Tests: hopped around the boat
11 Months Ago
Merge: from opt_triggerparent_timeslice - Optim: reduced component accesses and added support for triggerparent.ontick timeslicing Tests: jumped around the boat
11 Months Ago
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11 Months Ago
naval_update -> mountedturret_fixes
11 Months Ago
merge from deepsea_disabled_fix
11 Months Ago
Fixed deepsea.enable false not killing past saved deep sea - Deep sea manager is now always created regardless of deepsea.enabled - When initialized, if deepsea.enabled is false, deep sea is closed and the manager is destroyed right after
11 Months Ago
JunkpileWaterWorkQueue frame budget now defaults to 0.05ms (was 0.25)
11 Months Ago
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11 Months Ago
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
11 Months Ago
fixed skinning issues
11 Months Ago
Merge from naval_update, revert oilrig scientists
11 Months Ago
Merge from revert_oildrig_scientists
11 Months Ago
Convared the distance within players wake up boat scientist AI
11 Months Ago
merge from spacestation_storepages
11 Months Ago
merge from spacestation_storepages - added media for building skin and added correct icon to sitem
11 Months Ago
Use old scientists on both oilrigs
11 Months Ago
ai.npc_spawn_on_deep_sea_islands default to false
11 Months Ago
Added Water Bucket Refresh Viewmodel and Worldmodel
11 Months Ago
Added Water Bucket Textures Setup Water Bucket Materials
11 Months Ago
Setup Water Bucket Refresh Folder Structure
11 Months Ago
added in lewis's much better space station building skin cover images
11 Months Ago
space station media for store - not hooked up yet. Space station icon hooked up to sitem
11 Months Ago
Fixing cannon mesh loops
11 Months Ago
Update: reorder clipping entities check to fast-exit on corpses Tests: none, trivial change
11 Months Ago
Clean: remove duplicate IsDestroyed check It's already checked as part of ToBaseEntity and our caching Entity Tests: none, trivial change
11 Months Ago
Optim: TriggerParent - cache ToBaseEntity calls Best case they cost us a hash-lookup + alive checks, worst case - hierarchy traversal. We can make do with alive checks only. Tests: built a boat and rode it, put it in edit and reconstructed a foundation
11 Months Ago
increased culling distance of recycler
11 Months Ago
Use LOD quality setting "Object Quality" in Indirect Instancing to more closely resemble the LOD switching behavior of the old system.
11 Months Ago
Update: don't requiry parent exclusion trigger Tests: none, trivial change
11 Months Ago
Merge: from main
11 Months Ago
Try skipping the extra pass to remove null transforms for an extra 0.2 ms (toggleable via ConVar)
11 Months Ago
Perform application of the motion list transforms in a job for better performance
11 Months Ago
Merge from main
11 Months Ago
cannonball explosion sounds and flight loop
11 Months Ago
Merge from indirect_instancing (also force-disables it for non developers)
11 Months Ago
Set new _INDIRECT_INSTANCING_ON keyword when Indirect Instancing is enabled
11 Months Ago
Mark all Indirect Instancing ConVars as DeveloperOnly. Don't include DeveloperOnly commands in autocomplete.
11 Months Ago
Boost visibility of display back elements
11 Months Ago
Merge from main (to pull in mac_foliage_tearing_fix)
11 Months Ago
Ammo display llight now works again, and apply fade in to light intensity on deploy
11 Months Ago
Merge from mac_foliage_tearing_fix
11 Months Ago
Rebase on /main
11 Months Ago
Fixed server deep sea losing its portal direction, causing potential issues with cargoship and chinook spawn directions
11 Months Ago
- Add option on 'GoToDeepSea' objective types to fail the mission once the deep sea closes. Enabled for the floating city wood delivery mission - Also add option to only allow mission to be started if we are x many seconds away from deep sea wipe/closing. Also enabled for this mission - Mission failure chat message is now translated. Also provided additional context for mission failure by showing the failure reason
11 Months Ago
Cherrypick 50cal fixes