160,165 Commits over 4,566 Days - 1.46cph!

1 Year Ago
Fix fully global networked entities not getting killed when the deep sea wipes
1 Year Ago
Merge: from analytics_queue_rewrite - Bugfix for missing session-start event from Client, invalid session-end event from Client, malformed json aggregation - Added support to edit upload intervals (tied to existing same server vars) - Adjusted uploaders for some tables to avoid trying to send to our backend Tests: unit tests + manual testing on Craggy (S+C mode) and Bootstrap (C only)
1 Year Ago
Merge: from main
1 Year Ago
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1 Year Ago
Update(editor): AnalyticsV2 - emit session start event This is to make validating analytics on the backend easier (as this helps to form a full session) Tests: with logging enabled observed session-start being fired before player_connect for server is sent
1 Year Ago
Attack update
1 Year Ago
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1 Year Ago
Update female torso skin weights to fix neck seam
1 Year Ago
merge from shorevector_disabled_terrain_fix
1 Year Ago
rebaked Tropical 3 and 4, slope data was broken
1 Year Ago
handling disabled terrain properly in shore vector bake
1 Year Ago
Static string lights optimization / made them all one material and enabled batching
1 Year Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
1 Year Ago
Small boat crane prop LODs and COL, prefab setup
1 Year Ago
Fix chainsaw viewmodel fx not showing up
1 Year Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
1 Year Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
1 Year Ago
Removed deep sea island tree spawning code, not needed anymore
1 Year Ago
Merge from parent
1 Year Ago
merge from deep_sea
1 Year Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
1 Year Ago
Update: AnalyticsV2 - add support for changing upload intervals - made RuntimeProfiler and TickLogger adjust their intervals Tests: enabled runtime profiler and changed interval - confirmed sent when expected
1 Year Ago
Update: AnalyticsV2 - restore gameplay_events upload interval Accidentally submitted while testing it yesterday Tests: none, trivial change
1 Year Ago
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
1 Year Ago
more bug fixes on level
1 Year Ago
merge from naval_update
1 Year Ago
merge from deep_seaa
1 Year Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
1 Year Ago
Made a proper material for the sea floor of the deep sea
1 Year Ago
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1 Year Ago
prop fixes
1 Year Ago
merge from naval_update
1 Year Ago
floating city 4 bug fixes
1 Year Ago
Bugfix: AnalyticsV2 - don't spam "appended 0 bytes" when logging is enabled Tests: none, trivial change
1 Year Ago
Bugfix: AnalyticsV2 - ensure events sent at shutdown have valid steam tickets Done by pumping steam event queue while analytics thread is shutting down Tests: unit tests and ran Client mode in editor
1 Year Ago
merge from fix_boat_paste -> naval_update
1 Year Ago
Add error log indicating what entity failed to paste when exception was thrown
1 Year Ago
Fix NRE when loading a steering wheel without SteeringWheel protobuf - fixes pasting boats in completely broken physics state - old boat pastes still may not work
1 Year Ago
Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
1 Year Ago
Increase deep sea terrain distance from 600m -> 750m
1 Year Ago
seat changes
1 Year Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
1 Year Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
1 Year Ago
Moved farm vendors up to prevent clipping through floor
1 Year Ago
Bugfix: AnalyticsV2 - only recycle auth tickets if not consumed them - Added extra checks for early steam shutdowns Previously we would eagerly cancel tickets, which is not api-appropriate. Now only doing so if either an exception occured or we're in dry-run mode Tests: ran unit tests. Still can't catch why auth ticket is sometimes null on shutdown
1 Year Ago
Merge from boat_building
1 Year Ago
Auth placement/building fix
1 Year Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
1 Year Ago
Fixed floating island map marker text not marked as non static
1 Year Ago
merge from main