139,582 Commits over 4,505 Days - 1.29cph!

34 Days Ago
Fixed apartment door numbers
34 Days Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
34 Days Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
34 Days Ago
supermarket freezer lods
34 Days Ago
fix trailing comma
34 Days Ago
Clean: add a comment Tests: none, trivial change
34 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
34 Days Ago
rebuilt skins
34 Days Ago
removed glowing sprays
34 Days Ago
added edited sprays
34 Days Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
34 Days Ago
Hook up FXAA to UI settings
34 Days Ago
auto close the pool table dialog if you die
35 Days Ago
Unjitter camera matrix when jittering isn't needed anymore
35 Days Ago
Actually apply jittered projection matrix to camera
35 Days Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
35 Days Ago
Founders Door - fixed skin not spawning correctly
35 Days Ago
35 Days Ago
Optim: don't create procedural batch meshes if they only contain one input mesh This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
35 Days Ago
Setup control computer entity with the WIP model
35 Days Ago
Merge from sat_con_console
35 Days Ago
satellite control console COL
35 Days Ago
Manifest after changes
35 Days Ago
AK weapon movement fix on deploy
35 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
35 Days Ago
Clean up of prefabs + folders
35 Days Ago
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
35 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
35 Days Ago
merge from main
35 Days Ago
Fixed latency issue when dismounting the terminal, causing your eyes to be in the cctv anchor for a small time
35 Days Ago
merge from apartment_complex_monument
35 Days Ago
Founders Door - initial setup
35 Days Ago
merge from clan_bugfixes
35 Days Ago
merge from ballisticlegSFX
35 Days Ago
removed loot spawns in scene S2P
35 Days Ago
merge from apartment_complex_monument
35 Days Ago
Added missing unity event attribute on terminal ui button Added new phrases for the apartment type
35 Days Ago
Merge from apartment_complex_monument
35 Days Ago
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
35 Days Ago
Clean up some logs Fixed rented vending machines not recording stats
35 Days Ago
Don't show the disconnect in safe zone warning if the player is inside their apartment
35 Days Ago
Fixed front door not being closed on apartment check out after a server has restarted
35 Days Ago
Merge from apartment_complex_monument
35 Days Ago
Update bounds of apartment complex monument to match visual bounds (was at default?) Fixes some stray auto turrets being left behind in hardcore
35 Days Ago
Fixed not being able to enter a room as a team member
35 Days Ago
Possibly fixed shopkeeper in rentable shop sometimes facing the wrong way
35 Days Ago
Added a shop number field to rentable shops, may hook it up to a visible number at some point
35 Days Ago
Items stored in a rentable shop due to the store being closed/taken over will now be deleted after 24 hours (realtime) See RentableShop.MaxStoredItemsDurationMinutes convar, as well as AdditionalCheckTimeHoursDebug for debugging/testing Any save files loaded after this changeset will clear any pre-existing stored items after 24 hours from the point of load (since we weren't saving the timestamp) If a player has their items stored multiple times in a 24 hour window the original deadline will apply, it cannot be extended