199,300 Commits over 4,140 Days - 2.01cph!

53 Days Ago
Added a new EffectSilencerSelect component that will swap to a different effect based on the equipped silencer type Added standalone oil filter and soda can effects for bolt rifle, m249, sar, smg, spas, thompson, revolver, l96, pump shotgun, m39, ak, mhlmg, lr300, mp5, p17, m92, semi auto pistol, m4, sks, t1 smg
53 Days Ago
Fixed crafting menu search input field masking issue
53 Days Ago
Abyss Containers - Updated textures with small tweaks
53 Days Ago
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53 Days Ago
merge from main
53 Days Ago
Memorycell top bulb uses the right material. (Green instead of blue)
53 Days Ago
Shifted the darkness volume up a little bit in the cargoship interior.
53 Days Ago
merge from wallpaper/floor
53 Days Ago
Some wallpaper phrase fixes
53 Days Ago
Abyss Containers - Created placeholder for abyss containers from bamboo barrels, updated deployable model and materials with proper ones for the vertical container, updated manifest
53 Days Ago
Giant Excavator Lighting prefab assets moved to World layer.
53 Days Ago
bee_catapult_bomb_clipping_fix -> main
53 Days Ago
Fixed some edge cases
53 Days Ago
Merge from main
53 Days Ago
Fixed chicken coop hatching not working
53 Days Ago
merge from wallpaper/floor
53 Days Ago
Fixed wallpaper wood ceiling clipping
53 Days Ago
Fixed a switching issue when deploying the wallpaper tool looking at a door or window
53 Days Ago
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53 Days Ago
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53 Days Ago
Pull scatter shot bees away from the wall like the player thrown ones
53 Days Ago
Silencer FX tweaks. FX prefabs for the two crap silencers with built in offsets.
53 Days Ago
Let player logic go after our ground setup
53 Days Ago
Fix LOS check using the wrong vector
53 Days Ago
Fixed wallpaper outside check on triangle floors
53 Days Ago
/main/bee_catapult_bomb_clipping_fix -> main
53 Days Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
53 Days Ago
merge from main
53 Days Ago
53 Days Ago
patrol_heli_Infinity_number_fix -> main
53 Days Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
53 Days Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
53 Days Ago
Fixed wallpaper clipping issue with shipping container floor and foundation
53 Days Ago
Added a min place distance parameter to Construction, set to 0.1 for roof wallpaper
53 Days Ago
Twig and armored roof wallpaper clipping fixes
53 Days Ago
Prevent unecessary weaving fires Try without generating the event keyword
53 Days Ago
Minor code cleanup
53 Days Ago
merge from main -> biome_visuals_2
53 Days Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
53 Days Ago
merge from fix_editor_monument_menu -> main
53 Days Ago
Run codegen to fix monument paths for menu that loads monument scene
53 Days Ago
Update all monument scene spawners with their legacy prefab path
53 Days Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
53 Days Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
53 Days Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
53 Days Ago
Update SourceGenerator DLL - better error messages
53 Days Ago
Restore functionality of m_filter Minor cleanups for particles Minor compile warning fixes Minor bootil cleanups, remove bootil's HTTP stuff since we dont use it Minor warning fixes Remove CTakeDamageInfo.m_iDamageStats (unused) When dealing physics stress damage on characters, apply inflictor Will try to set the inflictor/attacker to something more useful than "World". In case of multiple props, it will be the first one. Added commented out Entity.GetConstraintParams it works, but most values are garbage or not that useful, so I am not sure how useful this actually would be. More compile warning fixes
53 Days Ago
updated icons
53 Days Ago
latest icons