129,907 Commits over 4,201 Days - 1.29cph!

6 Days Ago
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
6 Days Ago
merge from extra_tutorial_safety -> naval_update
6 Days Ago
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
6 Days Ago
Extra check to make sure tutorial islands bounds can't spawn inside the deep sea bounds
6 Days Ago
Switch index -> i
6 Days Ago
6 Days Ago
When you hack the ghost ship crate: - A group of scientist boats will spawn nearby - Drive to the ghost ship and mark it as a protected area - Will attempt to engage the players who just hacked the crate
6 Days Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
6 Days Ago
Fix being able to open farm door from below
6 Days Ago
Merge from naval_missions
6 Days Ago
Codegen, rebuild phrases, update manifest Run FishingVillageB S2P
6 Days Ago
merge from fix_impostors_not_deleting -> naval_update
6 Days Ago
Merge from naval_update
6 Days Ago
Fixed small ramp getting destroyed when entering/exiting build mode
6 Days Ago
- Add support for incremental bonus rewards, to dispense a reward depending on how close we got to the objective target. Setup for underwater labs bonus objective - Add option for distance threshold for kills from team members on KillEntity objective types. Enabled this and set to 50m for the scientist boat hunt mission objective - Decreased scientist boat hunt target amount to 8 and updated mission phrases to be specific to RHIB - Increased wood item amount for floating city wood delivery mission
6 Days Ago
Add in methods to find free positions (for boat spawning) in radius's around centre point Fix more mounted weapon set NREs
6 Days Ago
Fix trees impostors in the deep sea getting stuck showing after resetting the deep sea and reconnecting - switch TreeManager from using local position when registering trees to using world position - fixes trees spawned parented to the island (before they are unparented) from being spawned in one tree grid but deleted from a different one - add ServerWorldPosition to keep existing behavior until we figure out if we are renaming ServerPosition
6 Days Ago
Partially reverted 134856, causing some issues
6 Days Ago
Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
6 Days Ago
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6 Days Ago
naval_update -> scientist_boats_gameplay_2
6 Days Ago
naval_update/deep_sea -> naval_update
6 Days Ago
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
6 Days Ago
scientist_boats_gameplay_2 -> naval_update
6 Days Ago
Made RHIB scientists way less tanky
6 Days Ago
Merge from boat_building
6 Days Ago
Merge from parent
6 Days Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
6 Days Ago
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
6 Days Ago
merge from fix_team_chat_carryover -> main
6 Days Ago
potential fix for staying in team chat after switching servers
6 Days Ago
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6 Days Ago
Also show block health if damaged or player is holding hammer
6 Days Ago
disable biome fog when in deep sea
6 Days Ago
remove redundant SprayFailReason.MountedBlocked debug log
6 Days Ago
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
6 Days Ago
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7 Days Ago
Fixed some DoD materials * Fixed excessive reflections on that one map, fixed footstep sounds mostly, fixed that one missing texture on that one prop Fixed some unlocalized strings in spawnmenu DBinder improvements * Added localization (NONE, PRESS A KEY), added a tooltip that explains its usage (right click to clear), added ability to middle click to reset to default, just like sliders. Added ability to randomize/clear only one category in Faceposer
6 Days Ago
scientist_boats_gameplay_2 -> naval_update
6 Days Ago
compile fixes
7 Days Ago
Removed gibbable script from barricade stones in casino barge
7 Days Ago
Re trigger animator to fix issues with mounting helis.
7 Days Ago
merge from deployguide_swamp_brightness_fix
7 Days Ago
fix deploy guide darkening when entering swamp
7 Days Ago
Destroy graphs on disable and recreate them
7 Days Ago
merge from naval_update
7 Days Ago
Toned down the waves when crossing the portal as its client only
7 Days Ago
Merge: from baseplayer_serverupdateparallel - Optimizes ServerOcclusion by reordering work and reducing number of pairs considered - Optimizes parallel snapshot send out by reducing Pool contention - General optims via reduced profiler instrumentation (new ServerProfiler.Core binaries) Tests: 2p session on craggy with teleporting around and various occlusion scenarios (invis, dead, normal occluded, in view)
7 Days Ago
Merge: from main
7 Days Ago
merge from naval_update/block_items_boats