193,687 Commits over 4,079 Days - 1.98cph!
Reduced more texture resolutions to improve zigg perf
Fix for first person artefacting on cocoknight gloves
reduced strangler fig wall decal dist
Disabled shadow casting on ziggurat skylight spotlights
ziggurat scene, decal draw distances overrides to lower values
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
set wicker and bamboo barrels to craftable
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set v vineswing anims to anim compression off for improved fidelity
update names and turntables
Reduced more texture sizes to help perf in jungle monuments
removed temple from jungle building skin ui description
Reduced ao, ms texture resolution on some jungle props
Reduced LOD distances of concrete walkways inside Zigg
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
merge from jungle_update
120425 so lewis can sort building skin store page
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Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
merge from jungle_dlc_storage_adapters
Additional Mesh tweaks mop and bucket
merge from Jungle_rifle_token
merge from single_wall_shelves_researchable
merge from horse_heavyplate_fix
Blow pipe dart research cost fixed
Updated Despawn rarity on blowpipe
Fixed Despawn on jungle AK
Leather gloves now default bp
Removed leather gloves from techtrees (inc primitive)
Updated crafting cost of shallow wall shelves
Updated protection of coco gloves
Updated crafting cost of coco glove - inline with wooden
Updated despawn on coco armor
shifted barrel spawn away from recycler in ziggurat
S2P
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
WildlifeHazard visibility culling
OutbreakScientist Glasses Branding
Primitive indexed indirect render implementation for single material
Twilight & night settings.
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
Remove a debug line, simplify DoSplash
Possible LiquidWeapon NRE fix
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
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Swap syncvars to send shorts instead.
(Id is class relative so no problem with duplicates)
Merge from jungle_update/vine_pool
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
Vine swinging tree and stump are now poolable
Fix MarkDirty on client side triggering dirty for server side entity, causing an infinite cycle of MarkDirty calls