137,405 Commits over 4,324 Days - 1.32cph!

10 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
10 Days Ago
Charcoal Box - lods and gibs
10 Days Ago
Z data error fix attempt
10 Days Ago
Added worldmodel for the silly horse mask
10 Days Ago
Ornate horse mask texture size pass, set material to opaque
10 Days Ago
deleted old placeholder LNY horse armour models
10 Days Ago
Ornate horse mask material fix
10 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
10 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
10 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
10 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
10 Days Ago
merge from shader_memory_fix
10 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
10 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
10 Days Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
10 Days Ago
Silly horse texture size pass
10 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
10 Days Ago
Optimisations and refactoring
10 Days Ago
Started tools tab
10 Days Ago
Fix npc weapon parenting
10 Days Ago
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10 Days Ago
Updating outbreak scientist skinning
10 Days Ago
Optimised textures sizes for LNY horsearmour
10 Days Ago
guns box corpse
10 Days Ago
sulfur box corpse tweak
10 Days Ago
Updated LNY horse armour icon to match other armours
10 Days Ago
Silly horse mask lod burst cloth controller
10 Days Ago
gun box gibs appended to prefab
10 Days Ago
silly horse mask player neck lods
10 Days Ago
Potential NRE fix
10 Days Ago
merge from building_planner_viewmodel_perentity_toggle
10 Days Ago
Remove from ladder hatches as well
10 Days Ago
LNYHorsearmour WM and WM prefab
10 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
10 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
10 Days Ago
Component box guns gibs Some texture tweaks
10 Days Ago
apartment complex layout refinement to street and ground surfaces
10 Days Ago
Adding m16 blockout rigs
10 Days Ago
append gun box to storage adaptor allow collision group
10 Days Ago
ran manifest, icon manifest, localization
10 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
10 Days Ago
Updated LNY horsearmour textures and icon
10 Days Ago
silly horse mask lods, neck lods still to do
10 Days Ago
Adding mortar rig fbx
10 Days Ago
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10 Days Ago
merge from bbs_divesite_fix
10 Days Ago
merge from SupplySignal_SloMoGuys
10 Days Ago
merge from naval_char_texture_optimizations
10 Days Ago
merge from naval_prop_texture_optimizations
10 Days Ago
merge from naval_env_texture_optimizations