133,041 Commits over 4,262 Days - 1.30cph!

5 Days Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
5 Days Ago
Reorient seat in the turret Better eye pos
5 Days Ago
5 Days Ago
merge from main/naval_update/modular_boat_sounds
5 Days Ago
Reorient seat in gun space
5 Days Ago
merge from main/naval_update
5 Days Ago
- Only update server seat if no client auth
5 Days Ago
Compile fix
5 Days Ago
update from naval_update
5 Days Ago
minor steering wheel sound tweaks
5 Days Ago
- Remove debug logs - Remove ddraw
5 Days Ago
- Missing
5 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
5 Days Ago
Cache blockages in all directions, saves a bunch of time for fx management
5 Days Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
5 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
5 Days Ago
play a sound when finishing building from the steering wheel
5 Days Ago
modular boat engine reverse sound
5 Days Ago
Compile fixes
5 Days Ago
- Fix client trying to override the reoncilliation when reloading
5 Days Ago
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5 Days Ago
merge from naval_update/deep_sea
5 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
5 Days Ago
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5 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
5 Days Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
5 Days Ago
play deploy effect when rotating sail
5 Days Ago
5 Days Ago
Add splash fx to triangle hull pieces
5 Days Ago
merge from naval_update
5 Days Ago
only play water sounds if modular boat is actualy in the water
5 Days Ago
modular boat sinking and ambient low health sounds
5 Days Ago
Fixed snow inside the entrance deep sea portal
5 Days Ago
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5 Days Ago
merge from naval_update/deep_sea
5 Days Ago
Improved the deep sea billboards spawning positions
5 Days Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
5 Days Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
5 Days Ago
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5 Days Ago
merge from naval_update/deep_sea
5 Days Ago
Fixed phrase conflicts
5 Days Ago
Teleport trigger can also show toats
5 Days Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
5 Days Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
5 Days Ago
Merge from parent
5 Days Ago
Merge from parent
5 Days Ago
Fix server/none compile error in MeshTerrainRootRuntimeObject
5 Days Ago
Mark steering anim as non-looping, fixes it flipping over when at 1