162,341 Commits over 4,597 Days - 1.47cph!

12 Months Ago
Merge from alternate_grill_fix
12 Months Ago
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
12 Months Ago
Merge from hopper_transparency
12 Months Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 1
12 Months Ago
Paintball Gun - adjusted hopper opacity values
12 Months Ago
merge from main
12 Months Ago
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too Includes some code fix for packs with no itemdef associated
12 Months Ago
Fixed incorrect LOD materials on a few improvised walkway variants
12 Months Ago
12 Months Ago
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12 Months Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
12 Months Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
12 Months Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
12 Months Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
12 Months Ago
Removed stray MonumentInfo from Ruins_D
12 Months Ago
birthday cake - adjusted LODs distance screen percentages, added world outline to wm
12 Months Ago
Missing proto file
12 Months Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
12 Months Ago
Floating city farm barge door now plays chainlink sounds
12 Months Ago
12 Months Ago
Alternate grill fix
12 Months Ago
Add a death screen icon for the new scientist
12 Months Ago
Fix ClientOnPlayerDismount NRE
12 Months Ago
Merge from parent
12 Months Ago
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12 Months Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
12 Months Ago
turned floor.triangle.grill collision convex
12 Months Ago
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
12 Months Ago
Merge: from invis_phantom - Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
12 Months Ago
Compile fix
12 Months Ago
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12 Months Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
12 Months Ago
dot matrix - example matrix characters updated
12 Months Ago
Added birthday hat to the store skin viewer
12 Months Ago
Phrase contexts
12 Months Ago
added balloon pack icon to sitem
12 Months Ago
mrege from parent
12 Months Ago
Swimwear 06 reposed
12 Months Ago
Bugfix: ServerOcclusion - don't send out initial snapshot if other player is invisible/spectating UsePlayerUpdateJobs 0 & 1 only issue. Fallout from my invis rewrite Tests: on playground, went invis and flew away from spawn. p2 connected then flew to p1 - no more phantom. Repeated 3x. Tested UsePlayerUpdateJobs 0, 1, 2
12 Months Ago
merge from main
12 Months Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
12 Months Ago
Phrase update
12 Months Ago
Protobuf, codegen
12 Months Ago
Renamed Rug Bear Skin to Bear Rug Skin
12 Months Ago
Swimwear 05 and all variations reposed
12 Months Ago
Merge from main (will need fixes)
12 Months Ago
Removed boat ladder from prim and hardcore tech trees, moved naval tree so it fits on the screen
12 Months Ago
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
12 Months Ago
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12 Months Ago
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