193,692 Commits over 4,079 Days - 1.98cph!

43 Days Ago
merge from high_walls_skins
43 Days Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
43 Days Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
43 Days Ago
gantry pipe end flipped variation. updated textures too
43 Days Ago
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43 Days Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
43 Days Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
43 Days Ago
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43 Days Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
43 Days Ago
merge from main
43 Days Ago
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43 Days Ago
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43 Days Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
43 Days Ago
Merge from parent
43 Days Ago
Layer fix
43 Days Ago
trawler greybox progress
44 Days Ago
Merge from ent_setup
44 Days Ago
Skeleton.Snake fix
44 Days Ago
Some entity tweaks
44 Days Ago
fix compute shader error
44 Days Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
44 Days Ago
Updating skinning on outbreak scientist
44 Days Ago
Update: Integrate TickInterpolatorCache into the server flow Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
44 Days Ago
merge from main
44 Days Ago
jungle terminals
44 Days Ago
set up and viewmodel prefab for wood armour gloves, added temp textures and model.
44 Days Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
44 Days Ago
Fixed 'ent kill' killing building blocks behind dropped items
44 Days Ago
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44 Days Ago
Bugfix: avoid writes past the end of the buffer Tests: ran unit tests
44 Days Ago
Update: Adding last missing API - TickInterpolatorCache.TransformEntries - added tests to cover it Tests: ran unit tests
44 Days Ago
merge from softcore_update
44 Days Ago
merge from softcore_update/deployable_corpse
44 Days Ago
Compile fix
44 Days Ago
merge from softcore_update/deployable_corpse
44 Days Ago
Fixed corpses not pickable when on an invalid position
44 Days Ago
Update store names
44 Days Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
44 Days Ago
Optim: TickInterpolator.TestConsistency - Replace Assert.IsTrue with AssertTrue wrapper that doesn't allocate - Sprinkled some scopes for future Speeds up the unit test 20x times and avoids 3.6GB of garbage Tests: ran the unit tests
44 Days Ago
Fixed legacy furnace corpse colliders Manifest
44 Days Ago
subtract 117690 (skinning changes to outbreak scientists)
44 Days Ago
Fixed workbench1 corpse prefab Fixed workbench corpses being lootable Fixed corpse pickup showing conditions
44 Days Ago
Clean: add a comment Tests: none, trivial change
44 Days Ago
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
44 Days Ago
Tests: validate PlayerTickIterator in it's initial state Tests: ran unit tests
44 Days Ago
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44 Days Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
44 Days Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
44 Days Ago
merge from softcore_update