125,074 Commits over 4,171 Days - 1.25cph!

46 Days Ago
merge from fogmethod1 (sky branch)
46 Days Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
46 Days Ago
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46 Days Ago
Changed shipping containers in food market area to green. Changed blend layers.
46 Days Ago
▍▅▄▆▅ [▇▉▋_▇▇▄▇▍▆.▇▅▅█▆▅▋▆▆▍▅▌▇▍(▆)] ▅▋ ▉▍▍ █ ▍▆▉▌▋▄▄▉▍ ▆▅ ▊▅▊▅▄▌█▇▉▊▍▄▄▇▄▊ █▆▊█ ▇▍ ▌▇▌ ▊▊ ▉▄▋ ▋▇▋▄▅▅▆▄▄▍ ▅▊█▋▄▅█▉ (▊█▊▆▆▋▋▋▇▆▇▇▅▌▆▌▍, ▊▇▄▅▍▇▇▅▋▇▋█▄▇▊▆, ▅▍▊▄█▄▍▆█▋▄, ▋▊▋▆▇▊▌▇▌▇▇▋, ▄▆▄▉█▄▇▇▌▊▅▄▍▊▋). - ▉▊▇▌▊▅▇ - ▊█▍▅▇▌ ▅▄▌▌▋▅▉ ▌▇█▉▅▅.
46 Days Ago
3p military flamethrower anims, entity and override controller setup
46 Days Ago
Add support for doubles,floats and primitives in reset static field gen.
46 Days Ago
Removed the white sphere on the bow arrow in the skin viewer (??)
46 Days Ago
3p anim updates for shotguns and launcher
46 Days Ago
Fixed skin viewer panning controls staying ON when exiting full screen while panning
46 Days Ago
Added an editor command to randomise the skins in the store
46 Days Ago
Better map settings
46 Days Ago
Add escape capture to server search
46 Days Ago
Draw map grids on our map viewer in the play menu. Grid shader is somewhat based off hopes and dreams.
46 Days Ago
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46 Days Ago
More wip. Refactor all individual calls to IsBuildingBlockedByX to a single BlockedByAnything function
46 Days Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
46 Days Ago
turned backface cull back on on ejector seat 2nd material
46 Days Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
46 Days Ago
RHIB LOD material optimisation
46 Days Ago
Added Ghost Ship Anchor Model and Textures Setup Ghost Ship Anchor Prefab, LODS, Materials, Collider
46 Days Ago
floating city scene update
46 Days Ago
Added NEW tags to header nav button
46 Days Ago
Merge from main
46 Days Ago
merge from new_menu
46 Days Ago
Store time logic tweaks
46 Days Ago
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46 Days Ago
Fix premium modal design
46 Days Ago
▄▊▌▊▍ ▍▇▊▍▄ ▉▆▅▉▅ ▊▍▅▇▆▄ █▅█▊▋▇.
46 Days Ago
3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
46 Days Ago
Create custom inspector to make editing voicelines easier, stop using the "bark" term and try to always use "voiceline"
46 Days Ago
Merge from main
46 Days Ago
Refactor voicelines to replicate with voiceline index instead of voiceline hash, also allows per-category cooldown work to start
46 Days Ago
merge from new_menu
46 Days Ago
Updated steam inventory modal breakdown button design, made the delete button less attractive Updated wording
46 Days Ago
Skins on sale from this week will now appear as marketable locked for X days
46 Days Ago
Fixed store search bar NRE
46 Days Ago
Replace old SHDO shader options, set keyword dynamically during bake
46 Days Ago
Merge from render_pipeline_testing
46 Days Ago
merge from basesculpture_rpccleanup
46 Days Ago
fixed checks on sculpture access permissions on BaseSculpture server RPCs
46 Days Ago
ghost ship C and D variants set dressing progress
46 Days Ago
Reparent colliders in edit mode
46 Days Ago
Manifest
46 Days Ago
bake revert
46 Days Ago
Merge from main
46 Days Ago
Merge from parent
46 Days Ago
Merge from parent
46 Days Ago