199,015 Commits over 4,140 Days - 2.00cph!

37 Days Ago
metabolism_compile_fix -> main
37 Days Ago
Compile fix
37 Days Ago
Client compile fixes
37 Days Ago
player_metabolism_tick_accuracy -> main
37 Days Ago
▋▌▉▉▆_▊▅▆█▍▊_▅▅▇▆▆▇ -> ▌▋▇▇
37 Days Ago
syncvar_demo_fix -> main
37 Days Ago
shallow_water_slowmotion -> main
37 Days Ago
chippy_repair -> main
37 Days Ago
sleeping_bag_offcentre -> main
38 Days Ago
Store progress, started featured tab
38 Days Ago
Merge from naval update
38 Days Ago
Merge from main
38 Days Ago
Committing changes to update branch
38 Days Ago
Steam inventory refresh button fix
38 Days Ago
inreased culling distance of supermarket shelves
38 Days Ago
fixed gaps in small oilrig structure top model and collider
38 Days Ago
locker open lod1 shelves fix
38 Days Ago
fixed flickering from env volume in gas station garage
38 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
38 Days Ago
fixed sewer volume clipping in water treatment
38 Days Ago
fixed flickering from env volume in oilrig computer room
38 Days Ago
large oilrig env volumes slightly brighter
38 Days Ago
Fixed delivery drones sometimes not making it to their destination
38 Days Ago
Disabling graphics jobs on Mac builds
38 Days Ago
Compile fix again
38 Days Ago
Compile fixes
38 Days Ago
Store fixes and tweaks, checkout flow
38 Days Ago
merge from climate_volume_blending_fix
38 Days Ago
▄▄▉▅▋ █▊▅▋ ▌▉▋▉_▋▆▉▋_▆▍▋▇█▊▊▉▇
38 Days Ago
merge from main
38 Days Ago
▍▇▇ ▌▄▆ ▍▅▍▊ ▅▄▇▊ ▄▌▆█▋█▉▍▊
38 Days Ago
38 Days Ago
Reduce odds of re-hiding after peeking
38 Days Ago
Reduce odds of flanking
38 Days Ago
Improve and simplify flanking pathfinding
38 Days Ago
Don't allow partial paths when flanking
38 Days Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
38 Days Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
38 Days Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
38 Days Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
38 Days Ago
Start setting up flanking state
38 Days Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
38 Days Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
38 Days Ago
Generic popup are fullscreen
38 Days Ago
RustButton uses OnPointerClick
39 Days Ago
Settings screen tweaks, aligned the texts
39 Days Ago
RustButton toggle Unpress fixes
39 Days Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
39 Days Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
39 Days Ago
Manifest