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138,125 Commits over 4,505 Days - 1.28cph!

54 Days Ago
Empty compat file so it gets included in builds
54 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
54 Days Ago
Set fridge as powered by default inside apartments
54 Days Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
54 Days Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
54 Days Ago
merge from attachment_charms
54 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
54 Days Ago
vending_stats_text_fix -> main
54 Days Ago
Stop the text going blurry in the vending stats page
54 Days Ago
office light prefab & related files
54 Days Ago
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change
54 Days Ago
Update: duplicate ModelState.flags and ducking properties into their own arrays, keep them in sync with incoming model states Will allow me to removed caching of 5 properties in ServerCachePlayerInfo Tests: booted craggy
54 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
54 Days Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
54 Days Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
54 Days Ago
Set up (empty) camera motion vector pass
54 Days Ago
Merge from satellite_crash
54 Days Ago
Enable map zooming on the targeting map. Codegen.
54 Days Ago
Fix per-object motion vector pass
54 Days Ago
Add teleport2satellitecrashsite
54 Days Ago
main -> demo_compatability_layer
54 Days Ago
merge from main
54 Days Ago
Glowing Wallpapers - Ceiling stars WIP
54 Days Ago
camera_flash_fixes -> main
54 Days Ago
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
54 Days Ago
Compile errors
54 Days Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
54 Days Ago
Use the new method in SleepingBagCamper too
54 Days Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
54 Days Ago
Set upkeep terminal to only accept scrap (in the prefab)
54 Days Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
54 Days Ago
apartment_complex_core prefab set dressing progress
54 Days Ago
merge from main
54 Days Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
54 Days Ago
merge from automated_test_entity_bounds_fixes
54 Days Ago
Refresh test list for merge
54 Days Ago
Clean: remove JobHandle IsValid extension This was a workaround for a Unity issue that was fixed in 6.3.14f1 Tests: none, trivial change
54 Days Ago
Optim: ServerCachePlayerInfo - only recache positional state if position changed from last call Tests: ran around on craggy, sawm, crouched. retried connecting couple times
54 Days Ago
Merge from main
54 Days Ago
Play a sound when you toggle the flash mode on the camera
54 Days Ago
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
54 Days Ago
Configured bloom settings for all RRP volumes
54 Days Ago
merge from fix_baseentity_query_nre -> main
54 Days Ago
monument blocker vent - renamed collision meshes, removed non-entity object
54 Days Ago
Added support for BRP bloom in RRP
54 Days Ago
When taking a picture show a black screen if you're not using flash and a white screen if you are
54 Days Ago
Fixed camera flash being off to the right
54 Days Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
54 Days Ago
initial folder setup
54 Days Ago
merge from sprinting_footsteps_update