reporust_rebootcancel

127,588 Commits over 4,201 Days - 1.27cph!

8 Days Ago
merge from naval_update/deep_sea
8 Days Ago
Added new 5GB memory budget for texture streaming as a test
8 Days Ago
Male body LODs
8 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
8 Days Ago
S2P on FC3
8 Days Ago
Added recyclers to food market and supplies barge
8 Days Ago
merge from hmlmg_improvements
8 Days Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
8 Days Ago
merge from naval_update
8 Days Ago
Codegen
8 Days Ago
Merge from naval_update
8 Days Ago
Fishing villages S2P
8 Days Ago
merge from deep_sea
8 Days Ago
merge from main
8 Days Ago
Merge from naval_update, keeping destination floating_city2.prefab
8 Days Ago
▆█▌▌▇▇▌▊▄ ▌▇▍ ▋▄▊▄▇▅ ▅█▅██▋ ▅▇▅▊▌
8 Days Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
8 Days Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
8 Days Ago
Merge from parent
8 Days Ago
fixed blockers around FC2 bridge (for good this time)
8 Days Ago
Unsaved terrain prefab id's
8 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
8 Days Ago
Merge from parent
8 Days Ago
Some missing topo.
8 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
8 Days Ago
Beach tweaks.
8 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
8 Days Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
8 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera
8 Days Ago
Merge from island_scenes
8 Days Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
8 Days Ago
Merge from parent
8 Days Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
8 Days Ago
Merge from floating_cities
8 Days Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
8 Days Ago
Merge from main
8 Days Ago
Merge from boomerang_animfix
8 Days Ago
Update icon of boat stairs block
8 Days Ago
Don't spawn tutorial islands in the deep sea
8 Days Ago
Merge from main
9 Days Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
10 Days Ago
▅▋▍▆▋▊█▉ `▍██▌█▄▊▌▇▅▋▅█▅▍▆▆▆▆`'▊ ▄▆▇▉▅▄▌▊▊▉▇▋▄ █▉▉▊▌ ▇▊ ▅█▄▉▆▅▇ `▄▌▊▍▉█▋█▊▄▍▋▇▆▄▆▋▋▄▄▍▉█▊` █▌▉█▊▆▌ ▇▄ ▊ `▌▌▍▊▋▇▆▍▍█▋.▄▄█▅▅▆▋▆▅▇█`
10 Days Ago
Merge from steam_timeline
10 Days Ago
merge from qol_dump_improvements -> main
10 Days Ago
Potential fix for DontDestroyInScene having too many objects
10 Days Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
11 Days Ago
adding small engine gibs / updating prefab
11 Days Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
11 Days Ago
Bugfix: fix invis players not replicating positions & rotations Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)