reporust_rebootcancel

121,589 Commits over 4,048 Days - 1.25cph!

10 Days Ago
Bump snake bite slow duration from 4->6 seconds
10 Days Ago
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10 Days Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
10 Days Ago
Cull sharp angles when adding new positions Cleaner culling checks
10 Days Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
10 Days Ago
Code organisation and cleanup
10 Days Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
10 Days Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
10 Days Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
10 Days Ago
Merge from particle_light_cull
10 Days Ago
floating city initial scene prep/setup
10 Days Ago
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10 Days Ago
jungle ak viewmodel updates
10 Days Ago
merge from jungle_update
10 Days Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
10 Days Ago
Boar trail tweaks
10 Days Ago
Trail subdivisions based on graphics settings Pooling
10 Days Ago
Tweaked trail width and color for all animals
10 Days Ago
Delete some commented blowpipe code
10 Days Ago
removed croc pie from recipelist
10 Days Ago
merge from jungle_update
10 Days Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
10 Days Ago
Cooked bigcat meat more heal over over and calories
10 Days Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
10 Days Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
10 Days Ago
Better switching between instancing on/off, and more clean up
10 Days Ago
phrases
10 Days Ago
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons
10 Days Ago
merge from Description_Update/Description_update_Round2
10 Days Ago
merge from main
10 Days Ago
Merge from jungle_update
10 Days Ago
Can now shield block snake attacks
10 Days Ago
merge from jungle_update
10 Days Ago
Stricter shallow shelf placement to prevent another stacking exploit
10 Days Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
10 Days Ago
merge from jungle_dlc
11 Days Ago
4k cinematic jungle ar materials and textures
11 Days Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
11 Days Ago
tiny blowpipe deploy sound tweak
11 Days Ago
blowpipe sounds
11 Days Ago
Merge from jungle_update
11 Days Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
11 Days Ago
boomerang sounds
11 Days Ago
Trees will now drop any attached explosives when they start to fall
11 Days Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
11 Days Ago
Merge from jungle_update
11 Days Ago
More hypothetical LODComponent.GetDistance checks
11 Days Ago
add color scale parameter for stars
11 Days Ago
Merge from jungle_update
11 Days Ago
Fixed not being able to reskin the shelves