200,289 Commits over 4,140 Days - 2.02cph!

2 Months Ago
Blueprint Physimpact, twitchdeck2023 physimpact, swapped sleds to regular wood rather than woodsmall
2 Months Ago
Remove excess protos on train engine
2 Months Ago
updated industrial lights icon for steam prefab
Rin
2 Months Ago
Updated Shark Hunt mission dialogue. floating bottles > buoys
2 Months Ago
Super hacky test
2 Months Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
2 Months Ago
Fix some logic errors in train sync vars
2 Months Ago
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2 Months Ago
Update header image and store icon
2 Months Ago
backup
2 Months Ago
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2 Months Ago
If the guide rotation is different, allow the same wallpaper skin to be placed again
2 Months Ago
watergun_achievements_fix -> main
2 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
2 Months Ago
merge from iconrender_improvements -> iconrender_improvements/batch
2 Months Ago
merge from main -> iconrender_improvements
2 Months Ago
Removing more logs when changing AA, DLSS, and DLAA settings
2 Months Ago
watergun_achievements_fix -> main
2 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
2 Months Ago
simple_snow_usage -> main
2 Months Ago
Remove some debug stuff
2 Months Ago
Fix incorrect beehive boolean trigger
2 Months Ago
main -> simple_snow_usage
2 Months Ago
main -> syncvars
2 Months Ago
main -> new_menu
2 Months Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
2 Months Ago
compile_simulator_window -> main
2 Months Ago
Tweaked brick foundation wallpaper pos again
2 Months Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
2 Months Ago
pooling_test_command -> main
2 Months Ago
merge from adobe_floor_split
2 Months Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
2 Months Ago
pooling_test_command -> main
2 Months Ago
Wrap whole thing in client block instead
2 Months Ago
Compile error
2 Months Ago
pooling_test_command -> main
2 Months Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
2 Months Ago
merge from main
2 Months Ago
Settings keybinds tab
2 Months Ago
adobe floor models split for ceiling wpp
2 Months Ago
cleanup
2 Months Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
2 Months Ago
vine_pooling_nre -> main
2 Months Ago
Ensure vine renderer is not null
2 Months Ago
2 Months Ago
merge from wallpaper/floor
2 Months Ago
Can put wallpaper outside on triangle foundation too
2 Months Ago
merge from wallpaper/floor
2 Months Ago
Wallpaper tool stack size and category, craft one at a time