195,636 Commits over 4,110 Days - 1.98cph!

2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update/deployable_corpse
2 Months Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
2 Months Ago
merge from softcore_update -> aux2
2 Months Ago
merge from respawn_changes -> softcore_update
2 Months Ago
Potential fix for anims not being cancelled properly
2 Months Ago
female prefab setup
2 Months Ago
merge from jungle_building_skin_merge
2 Months Ago
rebuilt manifest
2 Months Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
2 Months Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
2 Months Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
2 Months Ago
Horse costume lods
2 Months Ago
Move drop backpack to `WoundedStartSharedCode()`
2 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
2 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
2 Months Ago
Restore missing file used exclusively by this beta
2 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
2 Months Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
2 Months Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
2 Months Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update/deployable_corpse
2 Months Ago
Handle all default items, not just rocks and torches
2 Months Ago
Corpse spawning checks fixes
2 Months Ago
Range checks, wip
2 Months Ago
Chicken costume burst cloth setup
2 Months Ago
Ensure rocks, torches and other starting items are never reclaimed
2 Months Ago
2 Months Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
2 Months Ago
removed unnecessary NoAlias attribute
2 Months Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
2 Months Ago
jungle_update -> Aux3
2 Months Ago
Boomerang -> jungle_update
2 Months Ago
main -> Boomerang
2 Months Ago
Adjusted icon again
2 Months Ago
More compile errors
2 Months Ago
- Compile errors - Recalculate bounds
2 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
2 Months Ago
Added AO and specular to Beenie Hat
2 Months Ago
merged from jungle_building_skin
2 Months Ago
Reduced snake health
2 Months Ago
Custom SMG - Narrowed 3P sight to match the 1P model
2 Months Ago
Venom icon settings
2 Months Ago
merge from main
2 Months Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
2 Months Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update -> respawn_changes
2 Months Ago
merge from softcore_update