136,521 Commits over 4,444 Days - 1.28cph!

2 Months Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
S2P'd some stuff to fix compact ceiling light regression.
2 Months Ago
Reapply the increased building blocked + added safezone from the merge
2 Months Ago
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
2 Months Ago
Merge from 3p_spectator_improvements
2 Months Ago
Fix potential NRE when starting debug camera
2 Months Ago
merge from main
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Make ragdolls respect setlightingorigin input again Double bone cache limit
2 Months Ago
Take scrap from the apartment every 30m for rent payment
2 Months Ago
Remove TC prefab from medium apartment
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
2 Months Ago
removed duplicate asmdef refs
2 Months Ago
Added baked textures for the LODBakerTestPrefab
2 Months Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
2 Months Ago
Fix oilrigs not having navmesh when outside of map bounds
2 Months Ago
Apartment bed prefabs and lods
2 Months Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
2 Months Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
2 Months Ago
Potential fix for ResetPath error spam
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
edited 3p sprint update anim
2 Months Ago
Update second gingerbread npc, should fix nre
2 Months Ago
Skinning update for wooden armour jacket
2 Months Ago
Update source entity of wolf corpse, should fix broken head trophy
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Move viewmodel clear config file
2 Months Ago
merged main -> rust_relay_server
2 Months Ago
vendingmachine_ui_refresh -> main
2 Months Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
2 Months Ago
Fix the weird input font
2 Months Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
2 Months Ago
Fixed passed/failed filter text width
2 Months Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
2 Months Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
2 Months Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
2 Months Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
2 Months Ago
vendingmachine_ui_refresh -> main
2 Months Ago
Missed file
2 Months Ago
Fix 100 issues with the search bar in the sell order creator
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
encryption changes
2 Months Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
2 Months Ago
merge from main