200,872 Commits over 4,171 Days - 2.01cph!

3 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
3 Months Ago
Merge from large_demolishing
3 Months Ago
merge from erosion
3 Months Ago
Item fixes
3 Months Ago
debug command wrapped in proper infdef + codegen
3 Months Ago
merge from main
3 Months Ago
all caves S2P
3 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
3 Months Ago
merge from main
3 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
3 Months Ago
aux rebase
3 Months Ago
Merged from naval update
3 Months Ago
merge from main
3 Months Ago
trawler - checking in pending files
3 Months Ago
Merge from main
3 Months Ago
Merge from foliage_instancing
3 Months Ago
Correct invalidation offset calculation error
3 Months Ago
3 Months Ago
Settings graphics tab
3 Months Ago
Settings experimental tab
3 Months Ago
Buncha fixes/compensations for overbrightness bug.
3 Months Ago
Settings image effects tab
3 Months Ago
3 Months Ago
Restored bootstrap fonts on bootstrap scene texts
3 Months Ago
first pass at floor triangle and guide mesh
3 Months Ago
merge from main
3 Months Ago
Fixed pirate english language not working
3 Months Ago
Settings menu: Some layout fixes Opening transition
3 Months Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
3 Months Ago
fix missing billboard clouds if vclouds are initially off
3 Months Ago
merge from bee_catapult_bomb
3 Months Ago
3 Months Ago
wind shear animation, fix shadow map when vclouds off
3 Months Ago
Catapult admin reload supports the bee bomb as a possible ammo type
3 Months Ago
merge from fix_outbreak_death_icon -> main
3 Months Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
3 Months Ago
Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
3 Months Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
3 Months Ago
merge from fix_oil_rig_invisible_collider -> main
3 Months Ago
3 Months Ago
Fix invisible collider on top level of large oil rig
3 Months Ago
3 Months Ago
merge from main
3 Months Ago
made blue light more blue, tweaks to emissive to make as bright as red
3 Months Ago
Make Linux compile
3 Months Ago
merge from main
3 Months Ago
Add WriteTempEntities overflow warning from csgo Bonemerged models inherit lighting origin from parent Makes viewmodel hands match lighting of the viewmodel itself Apply changes to CHudCloseCaption from TF2
3 Months Ago
fix missing shore vector texture in ocean vface calc
3 Months Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view
3 Months Ago
`fixcars` now works for hot air balloons