201,013 Commits over 4,171 Days - 2.01cph!

3 Months Ago
Water catchers
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
Added the following items to the list of items that can be demolished (within 10 mins): Watchtower Barricades Wind generator Paddling pool
3 Months Ago
Prefabbed up floating walkway parts of level
3 Months Ago
merge from outbreaksci_viewmodel_reference_fix
3 Months Ago
merge from wtp_sewer_gap_fix
3 Months Ago
merge from dpv_sfx
3 Months Ago
merge from wellipets_hat_sfx
3 Months Ago
Add demolish section inspector header
3 Months Ago
merge from Fireplace_MissingSFX
3 Months Ago
merge from Tempteas_fix
3 Months Ago
merge from jungle_ruins_c terrain fix
3 Months Ago
merge from underwater_labs_volumes_fix
3 Months Ago
merge from blue_industrial_light
3 Months Ago
merge from Cocoknight_gloves_update
3 Months Ago
Don't show demolish radial options if the decay entity doesn't support demolishing
3 Months Ago
harvesting tea icons
3 Months Ago
Crafting tea icons
3 Months Ago
merge from main
3 Months Ago
Merge from foliage_instancing
3 Months Ago
Clear placement list on destroy
3 Months Ago
Handle when no foliage placements are created
3 Months Ago
put mie scattering in remaining far field
3 Months Ago
Tooltip images
3 Months Ago
syncvars -> aux3
3 Months Ago
Ensure build looks in the correct path
3 Months Ago
Settings tooltip setup
3 Months Ago
Call patch assembly anytime scripts reload
3 Months Ago
1. New token for pure warming tea, 2. renamed cooling tea to basic cooling tea 3. adjusted min and max temp values for warming and cooling teas.
3 Months Ago
fog light color includes ray color
3 Months Ago
3 Months Ago
3 Months Ago
Renamed UISettings class
3 Months Ago
Gameplay settings
3 Months Ago
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
3 Months Ago
Settings menu dropdown, cleaned up styles
3 Months Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
3 Months Ago
Decay menu options
3 Months Ago
further adjustment
3 Months Ago
Set large furnace and small refinery as demolishable for initial testing.
3 Months Ago
Lets try not delaying material/texture cleanup until render end
3 Months Ago
Codelock leak tightness improvements.
3 Months Ago
3 Months Ago
Electric furnace tweaks.
3 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
3 Months Ago
Settings scrollbar Toggle tweaks
3 Months Ago
IO bugfixes batch 1
3 Months Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections