140,185 Commits over 4,505 Days - 1.30cph!

2 Months Ago
Fix `immortalProtection` static field inside ProtectionProperties not being cached on the server (because it was only calling IsImmortal() on client in the item info panel - fixes server apartment entities not being set immortal
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Cobalt Statue - Minor texture fixes
2 Months Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
2 Months Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
2 Months Ago
merge from fueltanks_wiring_fix
2 Months Ago
Allow fuel tanks to be connected together
2 Months Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
2 Months Ago
Fix apartment upkeep terminal not being immortal
2 Months Ago
monument blocker - vent. Optimized assets, added gibs, collision & lods
2 Months Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
2 Months Ago
Restored L96 icon rendering settings
2 Months Ago
Compile fix
2 Months Ago
merge from analytics_remove_uploader
2 Months Ago
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
2 Months Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
2 Months Ago
2 Months Ago
Remove logging "Waiting for player to leave"
2 Months Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
2 Months Ago
Scaling, convars.
2 Months Ago
assign proper scaling root to spawned charms in skin viewer
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
updated 3p weapon/tool run anims to 16 frames
2 Months Ago
Add basic object motion vector shader (WIP)
2 Months Ago
updated 3p weapon/tool run anims to 16 frames
2 Months Ago
updated 3p weapon/tool run anims to 16 frames
2 Months Ago
updated 3p weapon/tool run anims to 16 frames
2 Months Ago
updated 3p weapon/tool run anims to 16 frames
2 Months Ago
updated 3p weapon/tool run anims to 16 frames
2 Months Ago
merge from main
2 Months Ago
updated 3p weapon/tool run anims to 16 frames
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Switch between billboard and model (wip)
2 Months Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
2 Months Ago
Fix 4 boxes not being placeable in a foundation anymore
2 Months Ago
merge from attachment_charms
2 Months Ago
merge from contact_lowresasset_fix
2 Months Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
2 Months Ago
More billboard work, supports fake extreme distance, temp shader, mat.
2 Months Ago
Carry over equipped charm when reskinning a gun to a redirect
2 Months Ago
autofind_deployable_snapping -> main
2 Months Ago
Mark auto snap as experimental
2 Months Ago
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
2 Months Ago
Post merge fixes
2 Months Ago
merge from main
2 Months Ago
merge from attachment_charms/skinviewer
2 Months Ago
fixed Paintable shop sign at apartments zfighting in paint view
2 Months Ago
Billboard tests
2 Months Ago
Fixed renderers being disabled on spawn right before we strip the LOD components