157,357 Commits over 4,536 Days - 1.45cph!

2 Months Ago
Fixed null check knackering markers
2 Months Ago
▍ ▊▋▄▄▄ ▌███▄▌▄▆▆▉▊▌▉▋▆▇▇█▆▊ ▅▇▄▍▅▊█ ▉▌ ▊▉▊▄▋▋▌▋▌█▅▋▊▄▅▍▉ ▋█▉▉▆▆ ▌█▌▉█▉▇ ▇▇▉█▊▄
2 Months Ago
merge from hackweek_sv_pie_menu
2 Months Ago
No longer allow opening custom pie menus if the inventory is already open
2 Months Ago
Major cleanup of all UI code
2 Months Ago
merge from main
2 Months Ago
wooden loot crate 1 refresh model in, textures in WIP
2 Months Ago
Last weaks
2 Months Ago
merge from demos_shadow_fix
2 Months Ago
Phrases
2 Months Ago
merge from catapult_reloadtime_nerf
2 Months Ago
Catapult reload time increased to 6 seconds (was 3)
2 Months Ago
yup, more fixes
2 Months Ago
Fix for some shadows not working correctly in demos
2 Months Ago
More fixes & tweaks
2 Months Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
2 Months Ago
car lift sounds :car: :elevator:
2 Months Ago
More fixes
2 Months Ago
Fix
2 Months Ago
control screen mostly done
2 Months Ago
Fuel / fuel block tweaks
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from gas_station_maintainables
2 Months Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
2 Months Ago
Control screen wip
2 Months Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
2 Months Ago
Setup powerline pole ladder visual to only appear on climbable poles
2 Months Ago
Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
bot
2 Months Ago
▅▉▆▇▆▍▆▌▊▅▉ ▍▆▊▋▆▉▋▄ █▍▌▄▆ ▌▆▌▆▌▊ ▌▅▇▅▊▆▍ ▅▊█▉ ▉▆▉█ ▊▄▌▊▌▉▌
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Control screen WIP
2 Months Ago
Codegen
2 Months Ago
Update: reimpleemnt whole of CoreCLR's ConcurrentQueue (same as in shipped mscorlib) - added extra telemetry to track segment alloc/retire, general tries, gc activity This time didn't rip out the segment growing logic, and looks like if it safely fits in one segment, it can be consistently used. Going to confirm if extra large segment is enough, then it'll be a viable candidate Tests: ran unit tests and AllocDeallocMTShortLived(32,False) perf test
2 Months Ago
revert terrain anchors, was causing no pipes to be spawned
2 Months Ago
Testlist
2 Months Ago
New automated test for animation events using DoEffect that point to prefabs that don't exist finds 27 cases, will need to figure out what to do with them
2 Months Ago
Merge from main
2 Months Ago
add more terrain anchors to accomodate new model terrain
2 Months Ago
game_room_dlc -> main
2 Months Ago
A new player cannot mount while any existing pool-table mountable remains occupied
2 Months Ago
game_room_dlc -> main
2 Months Ago
Pool cue stroke movement now ignores input.vehicle_flipy
2 Months Ago
In a gamer over state allow anyone to reset the pool game
2 Months Ago
Pool: dismount players mounted on the table if they start to go underwater
2 Months Ago
Merge from parent
2 Months Ago
2nd screen tweaks. Tweak display strings.
2 Months Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player