130,910 Commits over 4,232 Days - 1.29cph!

2 Months Ago
Bugfix: ServerOcclusion - Save an extra grid chunk of data if our topside neighbor has terrain - Added versioning to the occlusion cache file This avoids the hollow terrain problem at the expense of a bit more memory use. Need to optim the impl - it doubles phys queries, so doubles generation time Tests: used custom_occlusion_query and validated cases that previously incorrrectly passed
2 Months Ago
Debug: ServerOcclusion - for player_occlusion_subgrids, show cached info as well This shows the reason why it's possible to see through terrain at specific angles - our "narrow passages" approach get into hollow terrain Tests: used above to fly around and inspect the world
2 Months Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
2 Months Ago
Manual impostors for curved palm variants.
2 Months Ago
Fix logging all commands by normal users - need to check both ServerUser and !ServerAdmin
2 Months Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
2 Months Ago
Updated charity plushie textures to reflect updated logo guidance. updated icon for charity plushie 01
2 Months Ago
merge from drone_storage_slot - first pass for early testing
2 Months Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
2 Months Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
2 Months Ago
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2 Months Ago
Prevent startup commands from being captured before we read command line to determine if we want to disable the logging
2 Months Ago
Integrate ZLinq instead
2 Months Ago
Deep sea now spawns floating cities (the placeholder version)
2 Months Ago
Anchor placement inprovements so it can be placed over water more easily. Added test point.
2 Months Ago
reapplying train_disconnect_fix
2 Months Ago
reapply tutorial_jungle_rock_fix
2 Months Ago
reapply mixing_item_delete_fix
2 Months Ago
reapply clone_icons_fix
2 Months Ago
reapplying improve_rug_pickup
2 Months Ago
More coconut palm stuff
2 Months Ago
Fixed pivots on farm barge structure
2 Months Ago
- fix unrestricted commands being logged as clientside - fix RCON using wrong empty field to identify rcon connections
2 Months Ago
Fixed jungle animals not counting towards Wildlife Cull bandit camp quest.
2 Months Ago
Debug: ServerOcclusion - add occlusion_blocked_cells and custom_occlusion_query editor convars - occlusion_blocked_cells visualizes all blocked cells nearby - custom_occlusion_query allows to setup a query via 2 gameobjects in the editor(in play mode) - restored player_occlusion_subgrids Tests: used the commands
2 Months Ago
ignore collisions between dropped item and drone
2 Months Ago
merge from main
2 Months Ago
Impostor stuff
2 Months Ago
Merge from main
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Tropical palm files.
2 Months Ago
Scene backup
2 Months Ago
merge from log_disable_logs -> main
2 Months Ago
Log to console indicating when logging is disabled & enabled
2 Months Ago
drone properly drops storage loot on death
2 Months Ago
merge from translate_error_fix
2 Months Ago
drone uses its own loot panel
2 Months Ago
Fixed another translate NRE happening during bootstrap
2 Months Ago
Anchor anim controller setup, params, flow. Anchor anim code now functional, handles state restoring.
2 Months Ago
merge from main
2 Months Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
2 Months Ago
Bugfix: ServerOcclusion - don't block visibility if there's one blocked string passage This fixes edge-cases around hills, but there's still an issue of being able to see through hill - investigating Tests: used player_occlusion_subgrids to test a bunch of paths
2 Months Ago
merge from uiworkshop_fixes
2 Months Ago
vm chainsaw attack anim edits
2 Months Ago
Fixed workshop pages not loading items correctly
2 Months Ago
Moved all airfield loot spawns Diesel moved to puzzle Monument now respawns loot in higher quanities, more inline with modern monuments Fixed loot double spawns, meaning 5 extra loot spawns - this how it should have worked but broken since 2018 S2P