159,291 Commits over 4,566 Days - 1.45cph!

2 Years Ago
Check if navmesh if ready on wolves, even if movement is currently disabled
2 Years Ago
divesite_despawn_fix -> main
2 Years Ago
Doubled divesite check radius - Still low enough to properly despawn divesites - High enough to allow swim to surface
2 Years Ago
█ ▍▆▇ ▇▄▊▉▇▊▅▅ █▅▋▅▌▍▍ ▉▄▇ ▆▉█ ▍▅█▊▄██▄ ▉▆▋▅ ▊▆▇ ▊▉ ██▋▌▊ ██ ▌ ▉▄▍▉▋▄ ▊▋▌▇▍▆▌▇▅▊▄ ▌▌▄▄▅▋▉▍▉▍▋▋▊▆▊▍▌ █ █▉█▌▅▄█▋▍ ██▊▄▇▄▋▌▉█▌▇▇▇▊▆▅▌▍▆▄▆▆▄▍▋ ▅ ▊▄▊▍▉█▌▄▉▌▌█ ▋▌█▄▉▍▄
2 Years Ago
▌ █▋▆▄▊ █▄▋▌ █▆▍▉▆▄▋▌▌▊▇▅█▋▍▋▌ ▇▆▍▊ ▅▄█▉▉▄▆▇▉▋▅▊▍▄█▍▇▍▆▍▌▆▉▋▊▄▍ ▇▆▌▄▋▋▅
2 Years Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
2 Years Ago
Added Catapult Explosive Ammo Blockout Model
2 Years Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
2 Years Ago
cars ticking tow attachment properly and handling detaching
2 Years Ago
adjusting layering and position of towing anchors and triggers
2 Years Ago
Reduced AO on catapult trims
2 Years Ago
Show vending machine names in the F1 UGC panel
2 Years Ago
Deleted underwater_divesites scene folder, all divesites now use a prefab based workflow
2 Years Ago
Applied a force include SceneToPrefabTag to the rocks root in most affected monuments (rocks were being ignored by HLOD because their root was below the cutoff for HLOD generation) S2P Trainyard, Arctic Research Base, Satellite DIsh, Powerplant, NMS, Military Tunnel, Lighthouse, Harbor 1
2 Years Ago
More accurate HLOD warnings for renderer setup issues (missing materials, mismatched submesh counts, etc) Fixed "Create HLOD" button on HLODBounds component reusing previous bakes
2 Years Ago
Revert radtown scene to version from radtown_fixes, has more up to date fixes
2 Years Ago
Merge from radtown_monument_fixes
2 Years Ago
Added a ServerTick method to HeldEntity, called when the player is holding it Added server side shield positioning to approximately map where the shield will be on the server to match the client (as held entities just get parented to the root on the server but we need accurate positioning for this) Shields can now take hits from server side projectiles like auto turrets and NPC's
2 Years Ago
Added ballista seat, prefabs setup
2 Years Ago
▌ ▅▇▇ ▄▍▊▍▉▇▉█▄▊▌▌▄▌▊▇▋▌▇▄▌▋ ▊▇▊ ▅▅▄▅▇▌▋ ▆▊▆▋ ▉█ ▉ ▅▍█▋▋▌▊▄▌▋▄▇▄▌ ▇█ ▇▆▆▆ █▅█▆▊▌▅▉ █▊ ▍ ▌▇▆▅▅█▄▍ █▄▄▆▇ ▅▄▌ ▌▍▅▌ █▆▆▅▍▉▅▄ ▌▊▄ ▊▆ ▋▆ ▄▋▊▅▄▆▆▌ ▆▇ ▍▄
2 Years Ago
Reduce saverestore buffer to 12M to match x86-64 Don't display "Vehicle X has invalid wheel attachment" for airboat Use localization strings for Legal tab in Options Also moved all gmod-specific strings to garrysmod_english.txt, from gameui_english.txt Code cleanup
2 Years Ago
▇ ▆▆▊▋ ▇▆█▆ ▆▆▅▄▄▋▍▌▍▊▅▇▅▌▄▉▌▅█▌▋▄ ▇▍ ▇▋▉ ▋▉▊▄▆▊▌ ▌▇▋ ▊▊▉▆▋▉▉█ ▋▅█▆▅▍ ▆▋
2 Years Ago
▋ ▄▉█▆█▌▍ ▄▌▉▇▇▉▄▇ █▇▉▌▆▌▊▊█▅ ▆▌ ▉▍▊▄ ▉▆█ ▉▍▍▉██▇ ▆▋▌▍▇▊█▅▊▄▌▅▉▍▇▍▍▅▆▍▇ ▅▅▉▋ ▄▅▉█▉▌▅ ▇▌▉▍▌▉▌▊ ▇█ ▇▉▅▇▋▉▆ ▄▍█ ▆▉▄▅▉▇▅▆ ▉▍
2 Years Ago
▋ █▅▄▇▋▍▍▌ ▅▄▋▍ ▉▊▄▉▅▉▄ ▍▇ ▇▍▆▍▉ ▊▄▇ ▍▉▋▆ ▋█▆▉▅▇▍▌ ▅█▋▅ ▊▊▆ ▌█▅█▋▅▇▄ ▆▋ █▅▇▌▉▅▉ ▄▋ ▋▆▌▄▍▆▄▅ ▆▌ ▆ ▅▆▍▇▅▍ ▋▅ ▍▅▇ ▇▄ ▋▊▅▊ ▍▊▇ ▆▅▍▌▄▄▇▆ ▅▊▍▅▆▍ ▊▆▆ ▍▋▉██▄▊█ ▌▋▆▆▅ █▆▉▉▄▍▆▄ ▆▅ ▉▉▍▆▅▆ ▅▄▅█▌▊▆▄▌▋ ▄▇ █▅▇▅▍▄▆ ▊▉▋ ▍▊▍▅▊▉▄▍ ▉▋ █▅▋▊▅▌▆ ▋▄ ▉▊▆▍ ▍ ▊▄▌█▉▌▄█ ▊▇▄██ ▊▍▊▄▌▅▆ ▌ ▆█▊▍ ▅▌█▊▄▄▋▋ ▍█ ▉▋
2 Years Ago
viewmodel updates
2 Years Ago
Reduce wolf flee speed
2 Years Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
2 Years Ago
Ballista prefab setup, code baseline
2 Years Ago
▅ ▍▊▍ ▅▇▊█▆▆ █▌▉▍▅▍█▄▇ ▄▇▅█▆▋▊▆▉ ▊▇▄▆▋▅▍▆▅▅ ▇█▄█▆▍ ▅▋▍▉ ▋▆▌▍▋▋▅▍
2 Years Ago
Gesture test
2 Years Ago
Same treatment for VM weapon flashlight
2 Years Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
2 Years Ago
Tweaked flashlight lighting setup to faciliate our creative look-down pose
2 Years Ago
Compile fix
2 Years Ago
Partial modifier and RPC build
2 Years Ago
- Scene updates - Prefab properties populated - Manifest
2 Years Ago
Merge fixes
2 Years Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
2 Years Ago
radtown_spline_fixes -> main
2 Years Ago
patrolheli_orbitstrafe_fix -> main
2 Years Ago
radioactive_water_convars -> main
2 Years Ago
buoy_spawn_fix -> main
2 Years Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
2 Years Ago
Display a message when force exiting due to OOM issue Update .gitignore Reduce .sav buffer down to 12M (from16) to fix a crash
2 Years Ago
BCE setup
2 Years Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
2 Years Ago
removed dependency on BaseEntity from AttachTo
2 Years Ago
-Ballista Begin
2 Years Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
2 Years Ago
Polish to catapult art. Added decal renderer to catapult prefab.