139,982 Commits over 4,505 Days - 1.29cph!

11 Months Ago
rpg incendiary ammunition adjusted lods
11 Months Ago
texture value tweaks
11 Months Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
11 Months Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
11 Months Ago
fix toggles code after component update
11 Months Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
11 Months Ago
Merge from naval_missions
11 Months Ago
Prevent boats from jiggling once they reach their target position Codegen
11 Months Ago
Cleanup
11 Months Ago
Building skins and hazmats atlas variants
11 Months Ago
Codegen again I guess
11 Months Ago
fix serialized fields being inside compiler define
11 Months Ago
Codegen
11 Months Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
11 Months Ago
Merge from naval_update
11 Months Ago
Merge from main
11 Months Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor
11 Months Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
11 Months Ago
Door item fixes
11 Months Ago
Added boat door, setup as boat construction. Manifest
11 Months Ago
merge from bed_improvements - beds are now community skinnable
11 Months Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
11 Months Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
11 Months Ago
halloween floorpaper minor tweaks
11 Months Ago
Create tooling to setup mesh LODs for terrain chunks.
11 Months Ago
Steering wheel dismount position improvements for better mounting in tight spaces
11 Months Ago
Add test save with wall destroy bug epo
11 Months Ago
merge from main
11 Months Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
11 Months Ago
Boat block health increases
11 Months Ago
improved flow on floating_city_floating_walkways_B
11 Months Ago
set up hmlmg to be skinnable
11 Months Ago
halloween floorpaper wip
11 Months Ago
merge from main
11 Months Ago
merge from main #2 missing file
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
bed skinnable asset setup - need to test workshop
11 Months Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
11 Months Ago
merge from main
11 Months Ago
Merge from emission_mask_scrolling_and_blinking
11 Months Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
11 Months Ago
floating city 2 flow polish, better connection to casino barge
11 Months Ago
halved vertex AO intensity on chicken cages (material)
11 Months Ago
Merge from small_engine
11 Months Ago
Merge from outboard_motor
11 Months Ago
Merge from main
11 Months Ago
Merge from material_reserialization_tool
11 Months Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
11 Months Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P