127,521 Commits over 4,201 Days - 1.26cph!

1 Year Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
1 Year Ago
exported edited dpv player animations
1 Year Ago
merge from world_update_2
1 Year Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
1 Year Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
1 Year Ago
Set compression to Normal for all cliff textures
1 Year Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
1 Year Ago
Moved TerrainHeightSet on the god rock to fix holes
1 Year Ago
merge from main
1 Year Ago
merge from world_update_2
1 Year Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
1 Year Ago
cave_small_hard terrain anchor fixes
1 Year Ago
merge from main
1 Year Ago
Removed map names of all unique enviroments
1 Year Ago
Update: GameSetup can load save with double-quotes Makes it friendly with explorer's "copy as path" action. Tests: loaded a procedural save
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Updated Standing Coat Hanger Collider to be Lower Res
1 Year Ago
Fix blunderbuss hammers flicking back at the end of the reload
1 Year Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs
1 Year Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
1 Year Ago
Merge: from main Tests: none, trivial changes
1 Year Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
1 Year Ago
merge from fix_monument_scenes_osx -> main
1 Year Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
1 Year Ago
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1 Year Ago
WIP pistol aimpose setup (using python as test)
1 Year Ago
Fixed not being able to switch to weapons that aren't using v2
1 Year Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Update player animator
1 Year Ago
More merge fixes
1 Year Ago
Client and None compile fixes
1 Year Ago
Merge fixes
1 Year Ago
Merge from main
1 Year Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
1 Year Ago
Merge from main
1 Year Ago
disable dynamic pricing on waterwell npc
1 Year Ago
Added color input/kv for `func_water_analog` Episodic headcrab models They have ceiling animations for ep1 + lamarr merged model Fix missing Ladder.WoodStepRight/Left soundscripts (ep2) Merged gman model Remove missing skins from certain PHX props concrete_barrier00.mdl concrete_barrier01.mdl box_torpedo.mdl box_amraam.mdl Minor code cleanup
1 Year Ago
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1 Year Ago
All paths (road / rail / powerline) avoid mountain topology
1 Year Ago
Added radius check to SpawnHandler.CharDistribution
1 Year Ago
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1 Year Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
1 Year Ago
merge from main
1 Year Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
1 Year Ago
Reduced river rocks density by 50 percent according to feedback
1 Year Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
1 Year Ago
Update: Implementing retiring of SoundModifier Tests: none, trivial change