127,522 Commits over 4,201 Days - 1.26cph!

1 Year Ago
Disable underwater blur when using underwater_cinematic convar
1 Year Ago
Added prop opffset support when holding a left hand dominant entity
1 Year Ago
Refactor held entity aim settings so we can toggle which is the dominant and non dominant hand (to support left hand parented weapons like bows) Added option to only apply hand aiming while in ADS
1 Year Ago
Stuff not for this patch
1 Year Ago
Rebuild manifest, includes missing cliff rocks
1 Year Ago
Remove old spineIkAimOffset system, superseded by new components
1 Year Ago
Fixed left hand IK not getting applied when switching between weapons
1 Year Ago
Finally fixed up/down spine look appearing incorrect and tilting to the left, legacy aim offset animator layer was being enabled and affecting the final pose
1 Year Ago
Fixed pose solver breaking if the held entity is missing a non dominant hand IK target
1 Year Ago
Unsaved changes
1 Year Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
1 Year Ago
merge from flashlightfixes
1 Year Ago
Flashlight fixes (safe version, ball fixes only).
1 Year Ago
Removed some leftover logs
1 Year Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
1 Year Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
1 Year Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
1 Year Ago
merge from main -> fix_barricade_train_tunnels
1 Year Ago
Reduce ore count density target to match release values
1 Year Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
1 Year Ago
Change the scene prefab remapping dictionary to be case insensitive
1 Year Ago
Use the #classname for Sandbox editors and Bouncy BALL Localize stuff added by game_hl2.lua (Partially Community Contribution)
1 Year Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
1 Year Ago
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1 Year Ago
Bunch of very WIP experiments
1 Year Ago
Phrase update
1 Year Ago
Fixed being able to place small I/O inside rock formations
1 Year Ago
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1 Year Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
1 Year Ago
world_update_2 -> main
1 Year Ago
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1 Year Ago
Increase second rad pool height so its easier to drink from
1 Year Ago
merge from main
1 Year Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
1 Year Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
1 Year Ago
Refix: Had to remove due to merge conflicts
1 Year Ago
Merge: from main Tests: editor build
1 Year Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
1 Year Ago
main -> world_update_2
1 Year Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
1 Year Ago
Fixed drinking from rad water sources just providing regular water
1 Year Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
1 Year Ago
slightly increased hcr damage falloff distance and projectile velocity
1 Year Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
1 Year Ago
1 Year Ago
Added more anchors to all hill cliffs to prevent terrain holes
1 Year Ago
Jalopy model with adjusted correct suspension travel Bump `cvarlist` buffers from 128 to 1024
1 Year Ago
world_update_2 -> main
1 Year Ago
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