127,531 Commits over 4,201 Days - 1.26cph!

1 Year Ago
Add a capsule check on the world layer before spawning to prevent the player from spawning inside the new cliffs
1 Year Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
1 Year Ago
world_update_2 -> main
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Radioactive water: - Apply radiation from spinklers in the same way as wetness (more reliable and easily adjustable) - Improved the abilities of TriggerRadiation (LOS Support, Height Check Support and Collider Radius Support) - Balanced sprinkler damage
1 Year Ago
Merge: from soundmodulator_leak Fixing an assert flood on client by hiding a check behind soundpooling switch - this restores original wonky behavior. Tests: On Craggy, flew around the island with noclip to trigger spawning/despawning of sound entities - didn't see any assertions.
1 Year Ago
Bugfix: when sound pooling is disabled, don't validate if we own the removed modulator Originally, it didn't check but tried to return to the pool - this change restores this aspect. Tests: noclipped on craggy across the entire world to cause entitiy destruction - no asserts
1 Year Ago
Set frontier hatchet to unlock via frontier hazmat
1 Year Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
1 Year Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
1 Year Ago
Reloading interaction Added kinetic boulder ammo, catapults only accept kinetic ammunition
1 Year Ago
fixed food spawns at radtown dpv crafting/techtree
1 Year Ago
merge from main
1 Year Ago
world_update_2 -> main
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Backpack contents NRE fix
1 Year Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
1 Year Ago
world_update_2 -> main
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
Dont override onItemAddedRemoved delegate
1 Year Ago
merge from main
1 Year Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
1 Year Ago
updated radtown name, updated radtown loot
1 Year Ago
Episodic combine_intmonitor props with extra skin gmad.exe allows .vtx files again Try writing current git branch to garrysmod.ver
1 Year Ago
Added river rocks Brought back small arctic rocks
1 Year Ago
Started prototyping catapult siege weapon Added basic interactions, placeholder fire animation Only fires rockets atm, still need to add new projectiles
1 Year Ago
merge from main
1 Year Ago
merge from ocean-override-curves
1 Year Ago
merge from world_update_2
1 Year Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead
1 Year Ago
non-linear flow scaling, with further tuning
1 Year Ago
add separate transition curves for different ocean override parameter groups
1 Year Ago
merge from item_pooling
1 Year Ago
merge from world_update_2
1 Year Ago
Merge from underwaterlights (max depth darkness toned down)
1 Year Ago
Tuned max depth darkness down further.
1 Year Ago
caves - need another pass to finish with overhang rock in some scenes
1 Year Ago
further progress
1 Year Ago
Ensure upper bound clamp of the method version of AfterProtection is set to a large enough value so the value doesnt incorrectly clamp to the radiaition amount itself
1 Year Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
1 Year Ago
Update: Audio RPC codegen Missed in my previous commit - support for audio.enablesoundpooling. Tests: enabled the switch at runtime, produced assertions (expected)
1 Year Ago
Update: RPC Codegen Somehow missed it despite generating previously. Tests: validated that I can dynamically switch it(even if it triggers my asserts - it's intentional)
1 Year Ago
cliff_hills_large_e tighter anchors to fix terrain holes
1 Year Ago
Cliff_tall_d fixed terrain holes
1 Year Ago
Merge from underwaterlights
1 Year Ago
Falloff tweaks. Brighter shallows.
1 Year Ago
merge from main
1 Year Ago
Ensure vendor grabs correct direction for peek
1 Year Ago
Merge: from soundmodulator_leak Workarounds the AudioAmbience NREs by disabling pooling (audio.enablesoundpooling). Tests: on Craggy shot up 20 scientists, rode a horse, cut down trees, placed 100 barricades - no uptick in pooling of sound modulators in telemetry. No old NREs triggered.