157,987 Commits over 4,566 Days - 1.44cph!

1 Year Ago
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1 Year Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
1 Year Ago
casino signs
1 Year Ago
Floating City 3 progress
1 Year Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
1 Year Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
1 Year Ago
Casino dressing exterior dressing progress
1 Year Ago
Disabled pooling on ghostship for now
1 Year Ago
Fixed NRE when wiping the deep sea
1 Year Ago
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1 Year Ago
xmas floorpapers wip, minor tweaks
1 Year Ago
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1 Year Ago
xmas floorpapers wip
1 Year Ago
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1 Year Ago
pt_boat_gameplay_pass -> naval_update
1 Year Ago
Fix 50 call turret attachment points after the model changes
1 Year Ago
merge from more_cannon_fixes to naval_update
1 Year Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
1 Year Ago
codegen
1 Year Ago
Clean: move new implementation into it's own file Might split it up further, but not needed for now Tests: editor compiles
1 Year Ago
Tweaked kitchen set texture to fix metallic/gloss values
1 Year Ago
Limit cannon deploying only to construction
1 Year Ago
naval_update -> pt_boat_gameplay_pass
1 Year Ago
Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading - Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders I need to profile and work on allocs, but it seems to be working Tests: unit tests and monitored client telemetry
1 Year Ago
PT Front Turret changes
1 Year Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
1 Year Ago
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1 Year Ago
merge from Charity_plushie2
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
merge from mesh-guide-shader-improvements
1 Year Ago
merge from drone_storage_hotfix
1 Year Ago
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1 Year Ago
merge from monument_notification_sounds
1 Year Ago
deleted old saved shorevector texture
1 Year Ago
Fix small engine deployment
1 Year Ago
moved shorevector baking to the Tropical1 scene and reran s2p
1 Year Ago
DeepSeaIsland set its trees to the deep sea global network group
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
1 Year Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
1 Year Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
1 Year Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
1 Year Ago
add store images for decor pack
1 Year Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
1 Year Ago
rebaked shorevectors
1 Year Ago
merge from deep_sea
1 Year Ago
Tidied up scene hierarchy - floating city 3
1 Year Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
1 Year Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
1 Year Ago
Merge from small_ramp