125,742 Commits over 4,171 Days - 1.26cph!

2 Months Ago
Added Viewmodel Shotgun Shells Model, Textures Setup Viewmodel Shotgun Shell Material
2 Months Ago
Client can now support server listing up to 80 characters long Add non drawing backing graphic to notifications, so you cant easily get rid of the menu without pressing totally outside of it
2 Months Ago
Merge from decor_rock_pooling
2 Months Ago
Fixed skinviewer sleeping bag not disabling itself
2 Months Ago
merge from projectile_jobs
2 Months Ago
handle null localplayer properly for demo playback
2 Months Ago
Pressing the website button in the connect modal will open up the webpage, not just close the modal
2 Months Ago
Fixed color value not showing on dropdown setting Fixed dropdown content rect secretly flying to the moon when hidden (??)
2 Months Ago
Bugfix: DemoBuilidngsViewer - ensure first building block instances have skin applied to them - caused by invalid stability triggering early skin change, instead of deferring it till after we preprocess skins Tests: imported base, looked the same as in demo
2 Months Ago
new_menu -> main
2 Months Ago
Improve contrast on connection modal backing Improve contrast on rust plus modal backing
2 Months Ago
merge from main
2 Months Ago
Fix loading scene not giving any details when joining loading screen now tries to preload a few images and picks a different one each time it opens so its not as boring
2 Months Ago
new_menu -> main
2 Months Ago
Restored soundtrack dlc audio files
2 Months Ago
Update: DemoBuildingsViewer - support reimport of building blocks from base json Takes us closer to being able to edit bases and export. Spotted it failing to create a correct wall (even though other same prefabs are okay). Tests: used the tool
2 Months Ago
merge from main
2 Months Ago
Some store refactoring and fixes, showcase cart button wip
2 Months Ago
merge from main
2 Months Ago
merge from fogmethod1 (clouds/fog/sky)
2 Months Ago
2 Months Ago
merge from dpv_bone_error
2 Months Ago
re-assigned model root to correct transform
2 Months Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
2 Months Ago
Nuked some low bitrate background videos
2 Months Ago
Fixed clunky animations in the skin viewer when entering and exiting fullscreen repeatedly
2 Months Ago
Tweaked cart item remove button padding
2 Months Ago
Feedback tweak: Cloud shapes
2 Months Ago
Store cart: - Updated button wording and style - Clicking away from the window closes it - Cart item are clickable and open their respective pages - Delete button style
2 Months Ago
Centre connection modal inside the play menu properly Fix notifications blur Fix connection modal blur being a bit strange
2 Months Ago
General tab dividers + add to cart on packs
2 Months Ago
merge from ambiencezone_nre_fix
2 Months Ago
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
2 Months Ago
setting up 3p thompson anims,entity and and override controller.
2 Months Ago
don't serialize shoreVectorTexture
2 Months Ago
add command to clear report counts
2 Months Ago
merge from projectile_jobs
2 Months Ago
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
2 Months Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
2 Months Ago
WIP handling of trigger parenting between edit/final modes
2 Months Ago
Setup ghost ship entity
2 Months Ago
Friends List colour match to UI + blur
2 Months Ago
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2 Months Ago
Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export Tests: ran the tool
2 Months Ago
Fix more compile errors
2 Months Ago
2 Months Ago
Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
2 Months Ago
Updated the Rust Render Pipeline package to add support for camera-based command buffers
2 Months Ago
Update: DemoBuildingViewer - add ability to import markers from previously exported base - spawn markers now visualize if their override is invalid Makes it possible to do incremental fixups via the editor Tests: used the tool in editor
2 Months Ago
Fix compile error