125,757 Commits over 4,171 Days - 1.26cph!

2 Months Ago
add command to clear report counts
2 Months Ago
merge from projectile_jobs
2 Months Ago
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
2 Months Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
2 Months Ago
WIP handling of trigger parenting between edit/final modes
2 Months Ago
Setup ghost ship entity
2 Months Ago
Friends List colour match to UI + blur
2 Months Ago
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2 Months Ago
Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export Tests: ran the tool
2 Months Ago
Fix more compile errors
2 Months Ago
2 Months Ago
Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
2 Months Ago
Updated the Rust Render Pipeline package to add support for camera-based command buffers
2 Months Ago
Update: DemoBuildingViewer - add ability to import markers from previously exported base - spawn markers now visualize if their override is invalid Makes it possible to do incremental fixups via the editor Tests: used the tool in editor
2 Months Ago
Fix compile error
2 Months Ago
Reduce icon sharpness as well, looks aliased in builds
2 Months Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
2 Months Ago
Fix navbar onpress colours
2 Months Ago
Clicked by mistake, missing file.
2 Months Ago
Bunch of stability experiments/hacks
2 Months Ago
Clicking off the social page dismisses it
2 Months Ago
Clicking off the notifications panel will automatically close it Pressing escape will close the notifications panel
2 Months Ago
merge from new_menu
2 Months Ago
Compile fix
2 Months Ago
Restored full screen skin viewer controls on weekly skin modal
2 Months Ago
Disabled owned overlay on weekly skins
2 Months Ago
merge from new_menu
2 Months Ago
Dont do it in editor ^ (aha)
2 Months Ago
Fixed ceiling and floor wp pack release date
2 Months Ago
Dont let flex layout manager run on server - should fix that warning being spammed when headless
2 Months Ago
Fix white flash when transitioning between home menu and others
2 Months Ago
Clean: mark BiomeBenchmark as enabled for build It doesn't have an effect on the build as far as I can see, but makes it clearer to readers that it is included in the build Tests: none, trivial change
2 Months Ago
merge from new_menu
2 Months Ago
Restored button gray gradient style
2 Months Ago
Skin viewer tweaks
2 Months Ago
Fixed skin viewer fullscreen button not working while connected to a server
2 Months Ago
Clean: remove EffectsBenchmark Superseded by BaseRaidBenchmark Tests: editor compiles
2 Months Ago
Fixed settings dropdown going crazy when opened
2 Months Ago
Fixed steam inventory modal not loading correctly for dlcs
2 Months Ago
Merge: from main
2 Months Ago
Fixed map marker color setting not showing color options
2 Months Ago
Fixed soundtrack dlc page errors
2 Months Ago
Fixed AK store tile not redirecting to the right pages
2 Months Ago
Fixed storage barrels mentionned as storage barrel vertical in the frontier overlay page
2 Months Ago
Play styling and adding player count to game modes
2 Months Ago
Fixing finger skinning for player rig update
2 Months Ago
Update test save
2 Months Ago
Electric Table Lamp - Cleaned up deployable prefab, fixed lightbulb LOD config
2 Months Ago
Reduced text sharpness, doesnt look good in builds
2 Months Ago
Enable all the pages by default - should give us a performance boost on first menu enter