128,416 Commits over 4,201 Days - 1.27cph!

4 Months Ago
merge from j25_monument_fixes
4 Months Ago
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4 Months Ago
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4 Months Ago
Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns This would cause sporadic exceptions during benchmark run. Tests: autobench in editor
4 Months Ago
S2P all
4 Months Ago
jungle_floor_shadow_proxy -> main
4 Months Ago
Fixed jungle floor shadow proxy. Parse object name in highlights to remove the shadow proxy cube
4 Months Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
4 Months Ago
Fix scientists not reacting to loud gun sounds when patrolling
4 Months Ago
When checking out, fallback to browser if the steam overlay didnt open for whatever reason
4 Months Ago
increased culling distance on static doors
4 Months Ago
Only create new stopwatch if we need to
4 Months Ago
Remove editor menu item - doesnt work well with il post processor (as expected)
4 Months Ago
Make stop watch static. Add editor menu item to show weaving performance information (time taken to weave etc)
4 Months Ago
Prevent scientist's eyes from staying at their standing height when they are crouching, potentially allowing them to see what's going on above their cover without peeking
4 Months Ago
- Fix scientists being able to see through some covers (pallets, pipe piles) - Better line of sight debugging
4 Months Ago
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
4 Months Ago
Cleanup, and more server defines checks
4 Months Ago
Hooked up the sphere and capsule mesh to the SpatialEnvironmentVolumePass component on the Main Camera prefab
4 Months Ago
spotlight_cleanup
4 Months Ago
Merge from main
4 Months Ago
Security Spotlight blockout update
4 Months Ago
Fix new scientists not being able to open doors
4 Months Ago
Fixed the ambient lighting when painting on signs at night
4 Months Ago
Add some randomness to the way scientist sample candidate positions, so that they don't pick the same too often, or multiple scientists don't pick the same
4 Months Ago
metabolism_compile_fix -> main
4 Months Ago
Compile fix
4 Months Ago
Client compile fixes
4 Months Ago
player_metabolism_tick_accuracy -> main
4 Months Ago
▋▌▉▉▆_▊▅▆█▍▊_▅▅▇▆▆▇ -> ▌▋▇▇
4 Months Ago
syncvar_demo_fix -> main
4 Months Ago
shallow_water_slowmotion -> main
4 Months Ago
chippy_repair -> main
4 Months Ago
sleeping_bag_offcentre -> main
4 Months Ago
Store progress, started featured tab
4 Months Ago
Merge from naval update
4 Months Ago
Merge from main
4 Months Ago
Committing changes to update branch
4 Months Ago
Steam inventory refresh button fix
4 Months Ago
inreased culling distance of supermarket shelves
4 Months Ago
fixed gaps in small oilrig structure top model and collider
4 Months Ago
locker open lod1 shelves fix
4 Months Ago
fixed flickering from env volume in gas station garage
4 Months Ago
portacabin 600x900 env volume tweak to prevent flickering
4 Months Ago
fixed sewer volume clipping in water treatment
4 Months Ago
fixed flickering from env volume in oilrig computer room
4 Months Ago
large oilrig env volumes slightly brighter
4 Months Ago
Fixed delivery drones sometimes not making it to their destination
4 Months Ago
Disabling graphics jobs on Mac builds
4 Months Ago
Compile fix again