193,998 Commits over 4,079 Days - 1.98cph!

21 Days Ago
removed croc pie from recipelist
21 Days Ago
merge from jungle_update
21 Days Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
21 Days Ago
Cooked bigcat meat more heal over over and calories
21 Days Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
21 Days Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
21 Days Ago
Better switching between instancing on/off, and more clean up
21 Days Ago
phrases
21 Days Ago
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons
21 Days Ago
merge from Description_Update/Description_update_Round2
21 Days Ago
merge from main
21 Days Ago
Merge from jungle_update
21 Days Ago
Can now shield block snake attacks
21 Days Ago
merge from jungle_update
21 Days Ago
Stricter shallow shelf placement to prevent another stacking exploit
21 Days Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
21 Days Ago
merge from jungle_dlc
21 Days Ago
4k cinematic jungle ar materials and textures
21 Days Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
21 Days Ago
tiny blowpipe deploy sound tweak
21 Days Ago
blowpipe sounds
22 Days Ago
Merge from jungle_update
22 Days Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
22 Days Ago
boomerang sounds
22 Days Ago
Trees will now drop any attached explosives when they start to fall
22 Days Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
22 Days Ago
Merge from jungle_update
22 Days Ago
More hypothetical LODComponent.GetDistance checks
22 Days Ago
add color scale parameter for stars
22 Days Ago
Merge from jungle_update
22 Days Ago
Fixed not being able to reskin the shelves
22 Days Ago
merge from main
22 Days Ago
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22 Days Ago
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22 Days Ago
initial jungle ak viewmodel prefab and attachments setup
22 Days Ago
network++
22 Days Ago
Fixed line renderer color not being applied Line fading
22 Days Ago
jungle_update -> Aux3
22 Days Ago
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16
22 Days Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
22 Days Ago
boomerang_fixes -> jungle_update
22 Days Ago
Fixed boar as well
22 Days Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
22 Days Ago
Fixed wave fading
22 Days Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
22 Days Ago
boomerang -> jungle_update
22 Days Ago
merge from jungle_update
22 Days Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
22 Days Ago
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.