127,602 Commits over 4,201 Days - 1.27cph!

23 Days Ago
Reapply military tunnel radiation changes from `military_tunnels_radiation_consistency` without merging the whole of naval_update
23 Days Ago
Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
23 Days Ago
gifted_bag_tugboat_pickup -> main
23 Days Ago
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23 Days Ago
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23 Days Ago
Bugfix: ServerOcclusion - don't ignore rocks that are close to the center of a subgrid cell Tests: regenerated and visualized in editor - seemed sensible, no gaps observed
23 Days Ago
Merge from night_lighting_fixes
23 Days Ago
Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
23 Days Ago
merge from naval_update -> deep_sea
23 Days Ago
Convars to config the wipe interval
23 Days Ago
exported chiansaw 3p deploy and attack anims that match viewmodel versions
23 Days Ago
Deep sea is saved and wipes every X hours When wiping: - move all players back to the main island - kill any entities inside - spawn the content again
23 Days Ago
Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
23 Days Ago
Optim: ServerOcclusion - rewrite cache generation broadphase to use parallel jobs - Takes broadphase from 4.8s to 0.4s This is tiny, since narrow-phase is the longest (on my 4.7k test map total time is ~240s). I'll do narrowphase next. Tests: generated on a custom map and visualized the occlusion grid
23 Days Ago
Bugfix(editor): LoadMapFile - check for relevant state after domain reload to allow occlusion cache rebuild Tests: triggered a couple reloads, no NREs when generating cache
23 Days Ago
Fix compile errors
23 Days Ago
Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.
23 Days Ago
Spike Trap LODs Gibs and backface fix
23 Days Ago
merge main into naval_update again
23 Days Ago
subtract flashlight beam optimizations
23 Days Ago
Add 'Check.HasBuildingPrivilege' and 'Check.InBuildingPrivilegeArea' 'Check.HasBuildingPrivilege' = you can actually build, gives you a boolean yes or no. 'Check.InBuildingPrivilegeArea' = in an area, might not be able to build Naming convention was driving me nuts with 'CanBuild()' vs 'GetBuildingPrivilege()' everywhere
23 Days Ago
Cannon work in progress, basic firing/reloading based on ballista.
23 Days Ago
New: added GamePhysics.CheckBounds that uses parallel Burst jobs - added unit test to validate it Tests: ran unit tests
23 Days Ago
merge from main
23 Days Ago
naval_update -> scientist_boat_ai
23 Days Ago
Bugfix(editor): LoadMapFile - ensure terrain state is setup after domain reload when we generate server occlusion cache Tests: ran generate server occlusion cache after code edits
23 Days Ago
main -> naval_update
23 Days Ago
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
23 Days Ago
Merge fixes
23 Days Ago
23 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
23 Days Ago
remove jacket as rare armor
23 Days Ago
main -> facepunch_assert
23 Days Ago
Bug fixes, general cleanup
23 Days Ago
Assert throws exceptions Check wont print anything - just returns state
23 Days Ago
Anchoring improvements. Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
23 Days Ago
rebuild hackable crate loot
23 Days Ago
merge from main
23 Days Ago
Clean: missed newlines Tests: none, trivial change
23 Days Ago
New(editor): LoadMapFile - added Server Occlusion Debug section - refactored ServerOcclusion.DebugPath to not draw anything and just gather cells traced Allows to debug occlusion bugs without having to enter play mode Tests: used the tool in the editor, confirmed it compiles in SERVER+CLIENT and SERVER envs
23 Days Ago
BBS fixes
23 Days Ago
merge from drone_storage_slot
23 Days Ago
meta_shift -> main
23 Days Ago
merge from meta_shift/monument_shuffle
23 Days Ago
merge from main
23 Days Ago
added `drone.disableSamTargeting` convar for balance testing