155,575 Commits over 4,536 Days - 1.43cph!

2 Months Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
2 Months Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Rin
2 Months Ago
merge from apartment_early_evict_fix
2 Months Ago
metabolism_fixes -> main
2 Months Ago
Only advance the baseline when we report a change
2 Months Ago
Code cleanup
2 Months Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
2 Months Ago
blast door gib material fixes
2 Months Ago
merge from doorcontroller_restart_fix
2 Months Ago
Fixed door controller triggering on server restart
2 Months Ago
Mark physics debug concommands as cheats consistently Fixed level transitions inside a vehicle resetting player's move type * This was causing the player to drift off from vehicles on collisions. Minor cleanups and fixes Restored ability to store generated VPROF reports to a file Added requested vprof scopes (physics & networking) Switch texture memory debug vars to uint64 Make our Shotgun use sk_plr_num_shotgun_pellets * HL2DM shotgun was not using it, but HL2 one does. This is only for primary fire. Fixed an NPE crash with DebugDrawPhysCollide Lets try have Sandbox strip all weapons on spawn * it already strips all ammo before giving default ammo, seems logical to also strip all weapons before giving out the default ones. Make Player's MaxArmor save across level transitions Reset MaxArmor on player spawn (unless during level transition) Do not render $no_draw materials on models in depth pass Fixed a crash with game.MountGMA Fixed armor being stripped with hl2_episodic on level change Make player model Alyx use separate head material * Fixes Alyx NPC losing phong detail in the head material Minor changes to viewpostproces from TF2 SDK * Removes duplicate creation of mat_colorcorrection Delete serverside mat_hdr_tonemapscale & some related entity IO * Removes SetTonemapScale and BlendTonemapScale hammer inputs from env_tonemap_controller. These 2 inputs never actually functioned, especially in multiplayer, since they set mat_hdr_tonemapscale which is never read anywhere, and is reset every frame. Adjust texture panel header to scale with screen width
2 Months Ago
Fixed BlendTreeEventTrigger log spawm in editor while holding a crossbow
2 Months Ago
merge from horseprotection_leak_fix
2 Months Ago
merge from wallpaper_deploymismatch_fix
2 Months Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
2 Months Ago
Fixed wallpaper construction switching mismatch
2 Months Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
2 Months Ago
halloween costume mat setup
2 Months Ago
Added rabbit test asset, textures, animations, model, prefab and materials ready for testing.
2 Months Ago
halloween costume prefab conditionals
2 Months Ago
LOD stages for stacked desks monument blocker
2 Months Ago
viewmodel settings fixes
2 Months Ago
Viewmodel for halloween costume
2 Months Ago
Possible fix for apartments evicting players after a few minutes Reset lastRentPaymentTime and zero out any outstandingRent or timeRentOverdue when a new tenant rents out a room (was inheriting the last occupants values) Would have affected servers with 24h+ uptime more severely
Rin
2 Months Ago
merge from ClanActionResult_leak
Rin
2 Months Ago
merge from bannotification_date_fix
Rin
2 Months Ago
merge from raidwindow_convar_fix
Rin
2 Months Ago
merge from skinviewer_charms_fix
2 Months Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
2 Months Ago
optim: merge modules, running a bunch of anim jobs seems stupid expensive
2 Months Ago
Disable built in IK on all rigs/controllers so they both don't run at the same time, some things like twist bones still run - we need to switch away from humanoid avatars to fix that.
2 Months Ago
Add .DisableClans to editor iteration speed options, it keeps on locking up the local db whenever I recompile
2 Months Ago
Move everything into IK animation jobs, batch player movement -> commit it all at the end of the cycle. Stagger graph updates.
2 Months Ago
Cache estimated velocity in position lerp
2 Months Ago
optim SetFloatFixed, it was always setting values even if they were the same when interpolating tiny values.
2 Months Ago
Added wallpapers support to the skin viewer
2 Months Ago
Add Rubble on Barrels monument blocker stage meshes and colliders, gibs and prefabs still WIP/pending.
2 Months Ago
First pass on CliffSandbox dev scene to generate a procedural terrain heightmap and test cliff placements using the prefab's setup
2 Months Ago
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2 Months Ago
merge from cui_fadeout_fix
2 Months Ago
Another potential fix to CUI fadeout Invoke not firing Reverted previous attempts
2 Months Ago
Bugfix: ensure rendering camera is facing same direction as apt cctv camera Tests: rented 602, looked into it - more stuff rendered
2 Months Ago
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2 Months Ago
Implement ENTITY:OnTraceAttack for `ai` and `anim` type SENTs Minor cleanups Merged Pull Requests * Added dormancy check to gmod_light * Refactor cleanup tool UI to be more self contained * Update undo UI code to be more self contained and flicker less on refresh (not a PR) * TTT: Fix prepare state hooks running before map cleanup * Optimize path functions in string library * TTT: Use DistToSqr instead of Distance where possible * Micro optimizations for the menu * use ents.Iterator instead of ents.GetAll in a couple of places
2 Months Ago
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2 Months Ago
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2 Months Ago
Founders Door - texture update, lods, icon
2 Months Ago
Fix code files affected by the asset subtract
2 Months Ago
Subtract changes to scenes and prefab, as it caused an error in deep sea creation