155,795 Commits over 4,536 Days - 1.43cph!

4 Months Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
4 Months Ago
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4 Months Ago
tertiary prefab variants for all remaining charms
4 Months Ago
set lr300 and blowpipe to pushedout charm
4 Months Ago
Updating industrial torch viewmodel fbx
4 Months Ago
Switch out the entities in the large apartment
4 Months Ago
Manifest for new entities
4 Months Ago
Create entity versions of the storage inside large apartments
4 Months Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
4 Months Ago
main -> game_room_dlc
4 Months Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
4 Months Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
4 Months Ago
some 64bit CEF stuff Remove 64bit srcds launcher from builds Temporarily roll back FRAGMENT_BITS * Testing for the P2P issue
4 Months Ago
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4 Months Ago
Merge from main/bowless_crossbow
4 Months Ago
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4 Months Ago
code support for tertiary charm prefab setup
4 Months Ago
Add the apartment furnace to the large apartment
4 Months Ago
Turn the wood stove in the large apartment into a furnace
4 Months Ago
Optimized the way the timer works for limiting the shadow caching framerate
4 Months Ago
merge from misc_vendingui_fixes
4 Months Ago
merge from mortar_prototype
4 Months Ago
merge from deployable_snapping_fix_3
4 Months Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
4 Months Ago
merge from empty_country_list_fix
4 Months Ago
merge from defaultsortingorder_update
4 Months Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
4 Months Ago
Merge from /indirect_instancing
4 Months Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
4 Months Ago
Remove now obsolete IGraphicsBuffer wrapper
4 Months Ago
Use newer GraphicsBuffer instead of ComputeBuffer
4 Months Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
4 Months Ago
More lighting
4 Months Ago
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4 Months Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
4 Months Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
4 Months Ago
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4 Months Ago
Codegen
4 Months Ago
Mortar animations on the v4 rig
4 Months Ago
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4 Months Ago
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4 Months Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
4 Months Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
4 Months Ago
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4 Months Ago
Subtracting 150318
4 Months Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
4 Months Ago
Subtracting 150367
4 Months Ago
Subtracting 150376
4 Months Ago
Subtracting 150380
4 Months Ago
Subtracting 150385