155,798 Commits over 4,536 Days - 1.43cph!
Add single locker entity to small apartment
Make variant of locker loot panel for the single locker
Adjust door chainlink colliders to overlap like they do on original garage door
Add single width locker entity for the small apartment
update apartment_complex_monument/prototype
Setup various things on the door prefab for the new skinned mesh renderer
Removed LOD2 variations from santa beard (every head uses the same one)
Deleted all the unused old meshes and prefab variations
Adding industrial torch work model fbx
set attachment anchor on C4 HeldEntity prefab
Adding industrial torch rig
Populated wearable replacements on movember moustache
Attempt to solve a weird issue where the country chosing canvas is invisible in build.
I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
Try to fix Linux ProjGen error
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
Merge from subtract_new_navmesh
Fixed wire isolation not working on player boats
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- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary
- Fixed the clamping on the min and max framerate distance convars
Restored chippy arcade assets filtering mode
merge from workbench_upgrades
Save the last open category in F1 items and vehicles tabs
Fix prototype visual clipping in wb2
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Fix efficiency visual clipping
fixes for surplus and reinfored upgrade icons
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Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
Added a button to teleport to the associated entity on UGC entries in the admin panel
Added global.teleport2entityid command
- Updated the max and min framerate distances to be ConVars rather than specified per light
- Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
Fixed copypaste names not being truncated in list view
Added confirmation popups when deleting loadouts and copypastes files
Cherry picking Jenkinsfile changes
Added FPBuild to list of files that should be ignored by plastic
Merge from workbench_upgrades
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
merge from defaultsortingorder_update
removed gear crafting cost from binoculars
merge from workbench_upgrades