155,857 Commits over 4,536 Days - 1.43cph!

6 Months Ago
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rentable shop be interior split
6 Months Ago
merge from main
6 Months Ago
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merge from /main/hackweek_techtree_multi_unlock
6 Months Ago
merge from main
6 Months Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
6 Months Ago
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6 Months Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
6 Months Ago
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6 Months Ago
Minor cleanups Rework CCachedRenderData bounds checking * Is now a warning + more checks Fix armor UI element being slightly longer than HP UI element HP and Armor HUD expands to fit 4 digits when necessary Slightly adjust ammo HUD to fit 9999s comfortably Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Try to fix ammo counter being red/orange when having ammo
6 Months Ago
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6 Months Ago
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6 Months Ago
Merge from 3p_spectator_improvements
6 Months Ago
Merge from main
6 Months Ago
merge from camera_fog_fix
6 Months Ago
further reduce fogging in cameras
6 Months Ago
set crypt building skin to 10472 and set up steam item and temp icon
6 Months Ago
industrial shelving texture pass updates
6 Months Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
6 Months Ago
merge from main
6 Months Ago
Set up inputs for new RRP compatible standard shader
6 Months Ago
Missing rooftop objects
6 Months Ago
part3
6 Months Ago
Part2
6 Months Ago
Apartment complex b fixes Split the roof into multiple objects
6 Months Ago
setting up crossbow bowless vm prefab and anims
6 Months Ago
Probably fixed Linux build error Mention sv_nomap_timeout in "no map" warning (once) CS:GO missing map icons Reject invalid Water shader combos
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
remove unused uniform
6 Months Ago
fix vfog density map not using configured shore distance falloff
6 Months Ago
Merge from viewmodel_early_disable_fix
6 Months Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked