138,384 Commits over 4,474 Days - 1.29cph!

1 Year Ago
Testing out drawing on the in-game map, only has basic functionality right now
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
1 Year Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
1 Year Ago
Fix compile error from monument scene being deleted
1 Year Ago
Featured skin tile tweaks
1 Year Ago
Cleaned up store featured tab
1 Year Ago
merge from deprecate_old_monument_scenes -> main
1 Year Ago
Fix home store hero reliance on video length - didnt work at the best of times
1 Year Ago
Fixed an ordering issues with store tiles
1 Year Ago
Fixed server browsers virtual scroll heights
1 Year Ago
Steam inventory is now using virtual scroll, that was a pain
1 Year Ago
merge from main -> deprecate_old_monument_scenes
1 Year Ago
more modal changes
1 Year Ago
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
1 Year Ago
Better hero logic behaviour (especially when steam is down)
1 Year Ago
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
1 Year Ago
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
1 Year Ago
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
1 Year Ago
Clear local fog of war when disconnecting from a server
1 Year Ago
Merge from main
1 Year Ago
Fixed steam inventory items not resetting themselves before being recycled Added some client prediction so we don't call refresh too often and end up with outdated cached data
1 Year Ago
Skin viewer fixes and tweaks
1 Year Ago
Cherry pick 125750 yolo
1 Year Ago
Improve the cart modal and fix scroll issues
1 Year Ago
Merge from main
1 Year Ago
Fix padding on buttons bug
1 Year Ago
Play and Search input styles
1 Year Ago
remove transitions to match all pages
1 Year Ago
Store subnavigation clean and search bar
1 Year Ago
Try and fix connect modal NRE on connect Fix weird demo buttons
1 Year Ago
Subtracted main and some stray files
1 Year Ago
Connect Modal + Play prefab clean up
1 Year Ago
Header changes, exit dialog styling, cart button
1 Year Ago
Fixed jungle pack wrong release date
1 Year Ago
premium modal styles
1 Year Ago
1 Year Ago
1 Year Ago
All general store page have their content setup
1 Year Ago
Compile fix again
1 Year Ago
Restored store DLC page content
1 Year Ago
Bugfix: BaseRaidBench - local player now rotates properly Tests: ran the scene
1 Year Ago
Compile fix
1 Year Ago
improvised walkway progress prefabed food market barge area
1 Year Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
1 Year Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
1 Year Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
1 Year Ago
Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)