156,156 Commits over 4,536 Days - 1.43cph!

11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Added new 5GB memory budget for texture streaming as a test
11 Months Ago
Male body LODs
11 Months Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
11 Months Ago
S2P on FC3
11 Months Ago
Added recyclers to food market and supplies barge
11 Months Ago
merge from hmlmg_improvements
11 Months Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
11 Months Ago
merge from naval_update
11 Months Ago
Codegen
11 Months Ago
Merge from naval_update
11 Months Ago
Fishing villages S2P
11 Months Ago
merge from deep_sea
11 Months Ago
merge from main
11 Months Ago
Merge from naval_update, keeping destination floating_city2.prefab
11 Months Ago
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11 Months Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
11 Months Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
11 Months Ago
Merge from parent
11 Months Ago
fixed blockers around FC2 bridge (for good this time)
11 Months Ago
Unsaved terrain prefab id's
11 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
11 Months Ago
Merge from parent
11 Months Ago
Some missing topo.
11 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
11 Months Ago
Beach tweaks.
11 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
11 Months Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
11 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
11 Months Ago
Merge from island_scenes
11 Months Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
11 Months Ago
Merge from parent
11 Months Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
11 Months Ago
Merge from floating_cities
11 Months Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
11 Months Ago
Merge from main
11 Months Ago
Merge from boomerang_animfix
11 Months Ago
Update icon of boat stairs block
11 Months Ago
Don't spawn tutorial islands in the deep sea
11 Months Ago
Merge from main
11 Months Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
11 Months Ago
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11 Months Ago
Merge from steam_timeline
11 Months Ago
merge from qol_dump_improvements -> main
11 Months Ago
Potential fix for DontDestroyInScene having too many objects
11 Months Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
11 Months Ago
adding small engine gibs / updating prefab
11 Months Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
11 Months Ago
Bugfix: fix invis players not replicating positions & rotations Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)