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127,405 Commits over 4,109 Days - 1.29cph!

10 Days Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
10 Days Ago
merge from new_menu
10 Days Ago
merge from main
10 Days Ago
Skin viewer: wellipets hat, rocket launchers, bandana
10 Days Ago
tugboat_rug_fix -> main
10 Days Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
10 Days Ago
Fixed bag opening modal nre
10 Days Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
10 Days Ago
Updated blend material on rugs
10 Days Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
10 Days Ago
Premium modal styling updates
10 Days Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
10 Days Ago
tugboat_rug_fix -> main
10 Days Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
10 Days Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
10 Days Ago
10 Days Ago
oil rig foot collision, lods
10 Days Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
10 Days Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
10 Days Ago
Merge from lightup_hazmat_codelock_pips
10 Days Ago
merge from iconrenderer_improvements_batch -> main
10 Days Ago
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10 Days Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
10 Days Ago
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10 Days Ago
toolbar_compile_simulator -> main
10 Days Ago
Fixed items with no skins loading indefinetely
10 Days Ago
Strip from build
10 Days Ago
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
10 Days Ago
Update: DemoBuildingsViewer - can load multiple bases in a scene Exports them separately, for now. Tests: loaded top 20 bases from staging demo
10 Days Ago
fish crate model, textures, prefabs more set dressing on ship
10 Days Ago
Added toggles to turn culling stages on and off
10 Days Ago
Tweaked settings dropdown padding Moved FPS counter option in UI category
10 Days Ago
merge from new_menu
10 Days Ago
SkinViewer scene added to bundles
10 Days Ago
fix heliFX method compile location server -> shared
10 Days Ago
Fix UIDialogs not working when using asset scenes
10 Days Ago
Added a toolbar button for the compile simulator (shows most recent state)
10 Days Ago
Added Rust Render Pipeline package contents
10 Days Ago
Bugfix: DemoBuildingsViewer - spawn TOD prefab to allow digital clock to work Otherwise it NREed Tests: loaded base 3839 from staging demo
10 Days Ago
Skin viewer loading indicator
10 Days Ago
Changed the Rust Render Pipeline package to a custom rather than git based package as not everyone will have SSH or git credentials set up
10 Days Ago
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10 Days Ago
Bugfix: DemoBuildingsViewer - prevent attribute accumulation that leads to skin duplication Tests: loaded up the largest base from staging demo
10 Days Ago
Bugfix: DemoBuildingViewer - fix building block skin spawning in the wrong location Discovered that there's a new bug with duplicating skins on succesful scene opens Tests: spawned the largest base from staging
10 Days Ago
Add Ians new rotation script, update automated render script
10 Days Ago
Add new scientists to large oilrig, setup their zones, add debug draw for zone appartenance, create custom editor to edit zones instead of manually entering extents
10 Days Ago
remove twitch drops and weekly skin old files
10 Days Ago
clarified water trace setup
10 Days Ago
Added toolbar extender