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127,429 Commits over 4,109 Days - 1.29cph!

11 Days Ago
rpg viewmodel anims updated
11 Days Ago
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11 Days Ago
merge from centralized_mutes
11 Days Ago
merge from spraycan_infiniteammo
11 Days Ago
merge from no_build_zone_height_visual
11 Days Ago
merge from reenable_scrappy_damagefx
11 Days Ago
merge from autosave_paintings
11 Days Ago
merge from nametag_clipping_fix
11 Days Ago
Resolve merge UI conflict
11 Days Ago
fix server compile
11 Days Ago
Merge from parent (with UI conflict)
11 Days Ago
UI prefab update before fixing merge conflicts
11 Days Ago
fixed legacy gate missing damage volume
11 Days Ago
Update: BaseRaidBench - record run name in results Next up to setup variable-player runs. Tests: ran the scene
11 Days Ago
Merge from main
11 Days Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
11 Days Ago
Merge from viewmodel_workshop_fix
11 Days Ago
Fixed guitar rendering twice in workshop skin uploader
11 Days Ago
Merge from main
11 Days Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
11 Days Ago
Adjust shadow fade transition
11 Days Ago
Foliage assets bake
11 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Days Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
11 Days Ago
Merge from lighthouse_ladder_climb_fix
11 Days Ago
Merge from censorship_cubes_alt_look
11 Days Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
11 Days Ago
Remove optimized loading from the experimental options menu
11 Days Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
11 Days Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
11 Days Ago
merge from new_menu
11 Days Ago
Skin viewer framing tweaks, added discord trophy
11 Days Ago
Merge from fix_paste_stability -> main
11 Days Ago
Fix typo
11 Days Ago
Fix stability not being updated when a base is pasted with copy paste commands
11 Days Ago
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
11 Days Ago
merge from qol_print_queues -> main
11 Days Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
11 Days Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
11 Days Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
11 Days Ago
Item modal new design Fixes
11 Days Ago
Merge from parent
11 Days Ago
Merge from main
11 Days Ago
merge from qol_autosave_convars -> main
11 Days Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
11 Days Ago
Merge from hardcore_refresh
11 Days Ago
Premium CD opens the premium modal Fixed vanilla gamemode button using the wrong icon
11 Days Ago
Add back the premium modal Hook it into the premium tags as usual
11 Days Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
11 Days Ago
Server Browser: Show a no servers found image if there are no servers found Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query Animations Bunch of cleanup