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128,798 Commits over 4,232 Days - 1.27cph!

2 Months Ago
Update related monument prefabs
2 Months Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
2 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
2 Months Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
2 Months Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
2 Months Ago
Block spray can reskinning of ceilinglight
2 Months Ago
Wallpaper - tweaked carpet, added hexagon tiles
2 Months Ago
Fixed store takeover editor following the localization changes
2 Months Ago
updated timing of world sks reload weapon anim
2 Months Ago
PT Boat Updates
2 Months Ago
Merge from deep_sea
2 Months Ago
- Move recast code to the rust native project - Rust native local DLL build to test
2 Months Ago
split collider data SO out into its own file
2 Months Ago
better default params and fixed it not actually using the target MeshFilter it's given
2 Months Ago
More set dressing floating walkways and docks WIP
2 Months Ago
adjust shore epsilon for terrain-water check
2 Months Ago
Skin list update
2 Months Ago
2 Months Ago
Skin asset name
2 Months Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
2 Months Ago
Remove non threadsafe timeWarning from multithreaded part
2 Months Ago
2 Months Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
2 Months Ago
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2 Months Ago
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2 Months Ago
Media assets, store page
2 Months Ago
positioned lock empty in wall cabinet
2 Months Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
2 Months Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
2 Months Ago
gunshot_network_range_improvements -> main
2 Months Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
2 Months Ago
fix for double audio trigger bug
2 Months Ago
Ensure the AK variants have the same sound range as the base ak
2 Months Ago
logs
2 Months Ago
Floating city scene cleanup Medical bay progress
2 Months Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
2 Months Ago
Floating walkways set dressing WIP
2 Months Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
2 Months Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
2 Months Ago
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2 Months Ago
Baseline
2 Months Ago
Merge from main
2 Months Ago
Staging wipe network++ save++
2 Months Ago
added CoACD package locally to allow modification
2 Months Ago
Merge from main