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137,975 Commits over 4,505 Days - 1.28cph!

2 Months Ago
Industrial Storage - closed gaps under barrels and adjusted distance to floor
2 Months Ago
More fixes to viewmodel mag & shell visibility
2 Months Ago
Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
2 Months Ago
Cleanup, remove legacy IO code of already converted entities
2 Months Ago
Converted NeonSign to the new IO system
2 Months Ago
Merge from m16a2
2 Months Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
2 Months Ago
merged from tovector3_parse_format_fix
2 Months Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
2 Months Ago
Deploy animation updates
2 Months Ago
merge from additional_hairstyles
2 Months Ago
Tied back capmask fixes
2 Months Ago
Client compile fix.
2 Months Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
2 Months Ago
Hair colour balance pass
2 Months Ago
merge from industrial_dlc
2 Months Ago
Use HasGreatlyChanged() for temp and comfort
2 Months Ago
Removed the legacy electricity IO queue
2 Months Ago
Charity Plushie setup
2 Months Ago
Adjusted auburn crewcut material
2 Months Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
2 Months Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
2 Months Ago
Update vm attachment prefab to use complete new FBX asset
2 Months Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
2 Months Ago
.meta files
2 Months Ago
Merge from M16A2
2 Months Ago
Update manifest
2 Months Ago
plywood painted tile fix
2 Months Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
2 Months Ago
Merge from main
2 Months Ago
Set parent history projectile validation default to true
2 Months Ago
merge from wiretool_cave_fix
2 Months Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
2 Months Ago
hanging tarp polycount reduction
2 Months Ago
merge from crew_cut_setup
2 Months Ago
Merge from main
2 Months Ago
split the rail off the holo sight to a separate mesh
2 Months Ago
Merge: from main
2 Months Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
2 Months Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
2 Months Ago
manifest
2 Months Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
2 Months Ago
Fixed torch attack animations not working on non local players
2 Months Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
2 Months Ago
merge from main
2 Months Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
2 Months Ago
naming convention tweaks
2 Months Ago
Fix scientists appearing on roofs
2 Months Ago
merge from tied_back_hair_setup
2 Months Ago
Ponytail Mat updates and cap