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133,893 Commits over 4,293 Days - 1.30cph!

4 Months Ago
fixed zfight on boat low wall posts when adjacent
4 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
4 Months Ago
Fix mission item pickup being setup wrong on small oil rig
4 Months Ago
RPG7 - updated viewmodel, WIP textures
4 Months Ago
Merge from naval_missions
4 Months Ago
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4 Months Ago
Merge from /indirect_instancing/layers
4 Months Ago
push up 2nd half of the asset
4 Months Ago
Push up new meshing asset with source
4 Months Ago
Remove spam logs
4 Months Ago
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4 Months Ago
Tac Gloves texture update
4 Months Ago
Remove old meshing asset
4 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
4 Months Ago
Remove socket free
4 Months Ago
hull_square sockets
4 Months Ago
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4 Months Ago
aniamtion controller created for boat small engine
4 Months Ago
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4 Months Ago
Anchor sockets wip
4 Months Ago
Updating small ramp skinning
4 Months Ago
AI Debug Disable (Gunning for Ians Job Patch)
4 Months Ago
Merge from gpu_frametime_logging
4 Months Ago
Merge from shader_cascades_light_leak_fix
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Adding 50 cal rear single rig
4 Months Ago
created boat small ramp anim controller
4 Months Ago
Material Fix front turret
4 Months Ago
Merge from boat_building
4 Months Ago
Codegen
4 Months Ago
Beachside fixes.
4 Months Ago
Spawning new player_model prefab with baker component for NPC's
4 Months Ago
floating city 2 HLOD rebake, s2p
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
merge from baseplayer_vis_nre
4 Months Ago
Spawn improvements.
4 Months Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP
4 Months Ago
Try again because I didn't realize we check both worldBounds (hardcoded physx area) and TerrainMeta.Margin (TerrainSize * 3) inside ValidBounds, so need to account for both of those
4 Months Ago
Fixed all kinds of problems with the mesh variant of the tropical terrain material.
4 Months Ago
Fixed free hand sprays sometimes blocking hammer interaction when sprayed on a building block, this could always happen but it's worse now that the spray position is more accurate
4 Months Ago
Merge from spray_fixes_oct_2025
4 Months Ago
Merge from server_wipe_time_of_day
4 Months Ago
Merge from player_model_perf_improvements
4 Months Ago
Add debug.disable_distant_sleepers convar to toggle/compare new animator disabling logic, defaults to on Will take 10s for animators to fully disable when convar is turned on
4 Months Ago
Modify distance portal spawns so it always spawns far enough inside that the world repel force won't affect it