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113,997 Commits over 3,959 Days - 1.20cph!

8 Months Ago
S2P the above monuments
8 Months Ago
Working on improving bike driving on roads and terrain
8 Months Ago
Adding motorbike spawn points: 3x in the hangars at airfield 1x on the side of the supermarket, near the pay phone 1x in satellite dishes near the shack 1x in the parking lot with the overhang in train yard 1x next to the foklift in the mining warehouse 2x underneath the two storey building at water treatment and 1x behind the restricted roller doors (water treatment already had one outside the roller doors, that remains) 5x scattered around junkyard and 2x in the car park 1x next to the concrete wall of the big power sub station No S2P's, will do that in a separate commit (scene conflicts are dangerous right now)
8 Months Ago
Scenes + asset backups
8 Months Ago
Rework bike and motorbike spawning Now controlled by three convars: Bike.pedalRoadsidePopulation, Bike.pedalMonumentPopulation, Bike.motorbikeMonumentPopulation Monument population convars use a new ConvarControllerSpawnPointPopulation controller that applies the same population/server size scaling but only allows spawning at specific spawn points
8 Months Ago
Merge from traveling_vendor_cinematic_materials
8 Months Ago
Merge from traveling_vendor_cinematic_materials
8 Months Ago
Merge Bikes -> main
8 Months Ago
- Return to Continuous Dynamic collision for bikes, looks like Speculative was the main cause of "bouncing" - Adjusted all driving physics, changing collision mode seems to affect it quite a lot
8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
Merge Bikes -> main
8 Months Ago
Revert subtractions of bike merges from yesterday
8 Months Ago
Minor damage threshold tweaks
8 Months Ago
Damage edit
8 Months Ago
Driving fixes etc
8 Months Ago
Light additions.
8 Months Ago
Collision damage tuning, stop dying to every little thing
8 Months Ago
Bike power edit + steering edit
8 Months Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
8 Months Ago
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8 Months Ago
positioned rightiside screen and keypad correctly
8 Months Ago
One weird trick to improve bike jitter (lock z rotation) + additional tweaks
8 Months Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
8 Months Ago
Merged Travelling Vendor -> Main
8 Months Ago
Brought back 4 wheel braking Minor code cleanup Tree kill fixed
8 Months Ago
Vendor now destroys any builldings on the road. Won't affect normal gameplay, but will allow it to work on modded servers that allow building placement on roads.
8 Months Ago
Remove PedalTrike kickstand
8 Months Ago
Exhaust FX change. Show some exhaust FX all the time
8 Months Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs
8 Months Ago
added license plate props. more fixes to storage warehouse.
8 Months Ago
merge from runtime_profiling_entity_csv -> main
8 Months Ago
Fixed brake lights again
8 Months Ago
Enable waiting again - oops!
8 Months Ago
Clear material properties block before setting colour
8 Months Ago
Switch from multiple bools for tracking invokes to a single int 0 = off 1 = total execution of invokes per frame 2 = execution time per type of invoke per frame
8 Months Ago
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8 Months Ago
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8 Months Ago
Reimplement detailed entity profiling that was lost instead of stashed Change to single int to describe entity profiling mode 0 = off 1 = count spawned per frame 2 = count per type of entity spawned per frame 3 = count per type of entity across server every 5 minutes Reset all profiling measurements on the first frame profiling is enabled - fixes some stats counting incredibly high
8 Months Ago
vm frontier hatchet - added bones for beads & tassel
8 Months Ago
additional profiling, a few quick wins on performance
8 Months Ago
Added "Secondary Detail Layer" to standard terrain blend shader
8 Months Ago
player update. 3p kayak anims updated
8 Months Ago
Added "Blend Detail" option to terrain layer to switch between "Terrain Height" (default) and "Surface Normal" detail sources
8 Months Ago
Merge Travelling Vendor -> Main
8 Months Ago
Vending front changes
8 Months Ago
Fixed wheel colliders having a slight gap with the ground
8 Months Ago
initial skinned oni cloth setup for ghostsheet
8 Months Ago
small perf modifications to oni cloth and initial setup for global solver updater
8 Months Ago
Merge from qol_building_preview_lerp_snapping -> main