reporust_rebootcancel

155,854 Commits over 4,566 Days - 1.42cph!

5 Months Ago
Fix VS putting the wrong class name
5 Months Ago
Add profiler samples
5 Months Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
5 Months Ago
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5 Months Ago
lod baker: distinguish identical mesh names
5 Months Ago
merge from server_browser_description_loading_fix
5 Months Ago
Lighting prefabs
5 Months Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
5 Months Ago
Fixed scroll speed issues
5 Months Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
5 Months Ago
updated 3p talking anim
5 Months Ago
cinematic animator updates
5 Months Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
5 Months Ago
industrial garage door; - colliders fix
5 Months Ago
Glass AR - blockout mesh, initial prefab setup
5 Months Ago
Update skinnable fileIDs
5 Months Ago
merge from fix_steam_nickname_team_cache -> main
5 Months Ago
Codegen
5 Months Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
5 Months Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
5 Months Ago
stool A, B , C, D col shape improvements
5 Months Ago
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5 Months Ago
merge from fix_prevent_building_monument_scale -> main
5 Months Ago
5 Months Ago
exported updated 3p jump north animation
5 Months Ago
Bunch more rework/refactor
5 Months Ago
Cherry picking commits from ai_recast_integration
5 Months Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
5 Months Ago
medium apartment lods
5 Months Ago
Renames
5 Months Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
5 Months Ago
removed unneeded stuff for FakePlayer
5 Months Ago
Updating ghost sheet to fix burst cloth stuttering
5 Months Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
5 Months Ago
Merge from .../batch_renderer_group
5 Months Ago
Added new sounds for the bowless crossbow
5 Months Ago
Manifest
5 Months Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
5 Months Ago
Debug command
5 Months Ago
Russian roulette prototype wip
5 Months Ago
- Show cue - Add line renderer to show where you're aiming
5 Months Ago
fake player improvements
5 Months Ago
Fixed missing transparency in apartment interior trims (for steps)
5 Months Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
5 Months Ago
penthouse decals cont
5 Months Ago
merge from PlayerRigUpdate2/asset_cleanup
5 Months Ago
Delete old player textures
5 Months Ago
medium apartment collision
5 Months Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks