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156,685 Commits over 4,566 Days - 1.43cph!

5 Months Ago
fix for 3p compound bow firing
5 Months Ago
merge from skinviewer_viewmodel
5 Months Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
5 Months Ago
Glass AR - final bake, wip textures, material tweaks
5 Months Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
5 Months Ago
Manifest update for apartment stool
5 Months Ago
Update: resave after unity 6 upgrade Tests: ran benchmark
5 Months Ago
merge from kick_off_2_wallpapers
5 Months Ago
Polish to large apartment FBXs, bit more set dressing in prefab
5 Months Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
5 Months Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
5 Months Ago
merge from skinviewer_viewmodel
5 Months Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
5 Months Ago
main -> 50cal_animation_improvements
5 Months Ago
mountable_rollback -> main
5 Months Ago
Fix compile error
5 Months Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
5 Months Ago
Fixed typo in description
5 Months Ago
Added more sound variations to bowless crossbow
5 Months Ago
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5 Months Ago
Refactor tick parent history into TickHistory
5 Months Ago
Merge from render_pipeline_testing
5 Months Ago
merge from body_hair
5 Months Ago
Set dressing in large apartment
5 Months Ago
Merge: from main
5 Months Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
5 Months Ago
Merge: from player_benchmark_improvements
5 Months Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
5 Months Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
5 Months Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
5 Months Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
5 Months Ago
Female body hair
5 Months Ago
Set parenthistory to false as default
5 Months Ago
update apartment_complex_monument/prototype
5 Months Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
5 Months Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
5 Months Ago
merge from skinviewer_viewmodel
5 Months Ago
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5 Months Ago
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5 Months Ago
Fixed MainCamera.get_position skin viewer nre
5 Months Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
5 Months Ago
Merge from rain_grace_fixes2
5 Months Ago
Fix rear turret having incorrect animator time setting
5 Months Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
5 Months Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
5 Months Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
5 Months Ago
Add logs back for testing
5 Months Ago
main -> mountable_rollback
5 Months Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
5 Months Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)