reporust_rebootcancel

158,615 Commits over 4,566 Days - 1.45cph!

5 Months Ago
gas station maintainable car lift mockup
5 Months Ago
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5 Months Ago
minimal rock sculpture prefab setup
5 Months Ago
Merge from main
5 Months Ago
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
5 Months Ago
buffer missuse fixes
5 Months Ago
wip glowing graffiti concrete tile setup. updated skins list, localization
5 Months Ago
merge from main
5 Months Ago
Basement corridor LODs and prefabs
5 Months Ago
merge from drone_keyboardlayout_fix
5 Months Ago
merge from workshop_inputs_fix
5 Months Ago
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5 Months Ago
Adding a couple more graffiti decals
5 Months Ago
merge from quarry_speed_fix
5 Months Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
5 Months Ago
Fix broken materials on the mining quarry top engine with LOD1
5 Months Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
5 Months Ago
Fixed workshop file dialog still using the old input system
5 Months Ago
Fixed shadow caching server compile errors
5 Months Ago
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5 Months Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
5 Months Ago
Merge from shadow_map_caching
5 Months Ago
Code gen after merge
5 Months Ago
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5 Months Ago
Fixed drone controls not being keyboard layout aware
5 Months Ago
Merge from main
5 Months Ago
Add volume component for motion blur (2)
5 Months Ago
Add volume component for motion blur
5 Months Ago
Tier is driven by the highest key card required Popup styling update
5 Months Ago
skinnable and obj mesh for workshop
5 Months Ago
updated small backpack mesh
5 Months Ago
Updated all the volumes profiles for RRP that required auto exposure
5 Months Ago
Add support for real windows notifications
5 Months Ago
axisFromEdge lookup instead of computing it from the stride
5 Months Ago
Fix motion vectors from skinned meshes
5 Months Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
5 Months Ago
Metas
5 Months Ago
Comment cleanup
5 Months Ago
Added support for SRP's camera history API and added auto exposure to RRP
5 Months Ago
array length correction
5 Months Ago
Same for SatelliteCrash
5 Months Ago
main -> game_room_dlc
5 Months Ago
Splitting to partials
5 Months Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
5 Months Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
5 Months Ago
Misc cleanup
5 Months Ago
Merge: from main
5 Months Ago
Merge from refactor
5 Months Ago
Merge from main
5 Months Ago
Monument info popup progress, polished the framing and buttons flow