reporust_rebootcancel

135,658 Commits over 4,474 Days - 1.26cph!

6 Months Ago
Fixed reactive target not paintable
6 Months Ago
Merge from parent
6 Months Ago
Merge from small_engine_col_simpler
6 Months Ago
Fixed paintable window ground watch
6 Months Ago
Holosight refresh update
6 Months Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
6 Months Ago
cannnon ball world model
6 Months Ago
Handmade Sight LOD fixes
6 Months Ago
Standing frames rotation fix
6 Months Ago
merge from hopper_shader_test
6 Months Ago
cherrypick from 141464
6 Months Ago
set deploy rotation on frames to 90
6 Months Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
6 Months Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
6 Months Ago
toggled rotate on deploy and after deploy on frames
6 Months Ago
Merge from naval_update
6 Months Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
6 Months Ago
Merge from floating_cities
6 Months Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
6 Months Ago
Merge from boatplanner_worldmodel
6 Months Ago
Merge from artist_pack_dlc
6 Months Ago
Merge from naval_update
6 Months Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
6 Months Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
6 Months Ago
Merge from main
6 Months Ago
Merge from Reserialize_Prefabs_2
6 Months Ago
Restore module_1200x1800_2way
6 Months Ago
removed large and huge signs from easel capability
6 Months Ago
Fix window not keeping damage when picked up
6 Months Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
6 Months Ago
Movable colliders on reactive target are now parented to regular colliders
6 Months Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
6 Months Ago
Add cannon reload animations to the shared content bundle.
6 Months Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
6 Months Ago
artist canvas names to put size at the end
6 Months Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
6 Months Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
6 Months Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
6 Months Ago
merge from manifestwarnings_fixes
6 Months Ago
Gated the null or empty skinnable groups error to workshop skinnables only
6 Months Ago
fix paintable reactive target collider issue
6 Months Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
6 Months Ago
named paintable material on reactive target
6 Months Ago
Assigned missing audio mixer to some prefabs
6 Months Ago
Fixed copy paste file importer not setting the FilenameStringId
6 Months Ago
add tint from vcolor mode to FXVille Blood World Lighting
6 Months Ago
merge from artist_pack_dlc
6 Months Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
6 Months Ago
fix large lightup frame not having interact menu with hammer
6 Months Ago
Ornate frame character limit, fix large frame text behind mesh