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114,006 Commits over 3,959 Days - 1.20cph!

8 Months Ago
Added "Secondary Detail Layer" to standard terrain blend shader
8 Months Ago
player update. 3p kayak anims updated
8 Months Ago
Added "Blend Detail" option to terrain layer to switch between "Terrain Height" (default) and "Surface Normal" detail sources
8 Months Ago
Merge Travelling Vendor -> Main
8 Months Ago
Vending front changes
8 Months Ago
Fixed wheel colliders having a slight gap with the ground
8 Months Ago
initial skinned oni cloth setup for ghostsheet
8 Months Ago
small perf modifications to oni cloth and initial setup for global solver updater
8 Months Ago
Merge from qol_building_preview_lerp_snapping -> main
8 Months Ago
Added "Mask" blend type to terrain blend layer
8 Months Ago
Removed unused TerrainLayer.cginc
8 Months Ago
Fixed compile error when using terrain parallax variants
8 Months Ago
Merge from main
8 Months Ago
Merged Travelling Vendor -> Main
8 Months Ago
Attempt to fix staging
8 Months Ago
Merge Travelling Vendor -> Main
8 Months Ago
Cleanup and missing files
8 Months Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
8 Months Ago
added route to radhouselarge roof
8 Months Ago
collision and lods for radhouselarge. added radiator prop. added broken glass decal. added new roof.
8 Months Ago
storage_building_large LODs, Colliders pass, prefab setup
8 Months Ago
Adjust bike physics and steering, improve jitter and bounce. Not perfect but better. Fixed eye pos not taking up/down look into account.
8 Months Ago
merge from main
8 Months Ago
merge from frontier_hatchet/furTrim branch
8 Months Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
8 Months Ago
Fixed shadow cascade blending gaps/artifacts when using low FOV camera
8 Months Ago
Switched Force Mount and Force Swap Seat icons to use the mount icon.
8 Months Ago
Disable self dismounting when handcuffed
8 Months Ago
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8 Months Ago
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8 Months Ago
Subtract the other two merges from Bikes from today
8 Months Ago
Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
8 Months Ago
moved turret bracket to correct position
8 Months Ago
adding obi cloth - still need to clean out samples and other fluff
8 Months Ago
Crocodile prefab work
8 Months Ago
Merge main -> Bikes
8 Months Ago
4k cinematic textures and materials
8 Months Ago
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8 Months Ago
Subtract 99906 merge for now, bouncy motorbike bug
8 Months Ago
merge from main
8 Months Ago
merge from hood_and_cuffs
8 Months Ago
merge from save252 - Staging wipe
8 Months Ago
merge from fix_oil_rig_top_placement
8 Months Ago
prisonerhood basic crafting pass
8 Months Ago
handcuffs no longer unlocked during tutorial basic crafting pass
8 Months Ago
network++ save++
8 Months Ago
Updated the ClientServerFieldFinder to check for fields when in None compiler mode Fixed all client/server/none field mismatches except for the travelling vendor fields Should fix long monument imports when switching between compiler modes
8 Months Ago
Merge from tutorial_speakwith
8 Months Ago
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
8 Months Ago
Merge Bikes -> main