reporust_rebootcancel

158,409 Commits over 4,566 Days - 1.45cph!

13 Days Ago
Fix the guide not detecting if the sail would block when lowered but doesn't block when up - caused the sail to be blocked only when lowered despite the guide making it look ok
13 Days Ago
Pool review: Admin cars 2 -> 0 Snowball 100 -> 5 Snowball gun projectile 100 -> 5 Boat building blocks 100 -> 15
13 Days Ago
Fixed the codelock on frankenstein table appearing underneath the table on the floor
13 Days Ago
Tests
13 Days Ago
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13 Days Ago
Update demos to read the new batched packet format
13 Days Ago
Update SendNetworkPositions() to use the new batched path - famous last words but batched position updates shouldn't break so we shouldn't need a ConVar to toggle behavior at runtime
13 Days Ago
merge from deepsea_unloading
13 Days Ago
Merge from hemp_colour_swap
13 Days Ago
Add batching for position ticks - new packet type EntityPositionBatch so old demos keep working - batches together entity position updates per player per server frame - flushes batches after ServerMgr * Invokes - skips sending time field if it's the same as the entity before it
13 Days Ago
Cleanup, fixes
13 Days Ago
Re-enabled the final stage impostor on hemp plants - thye should now be visible from 250m
13 Days Ago
Merge from main
13 Days Ago
Fix mismatch between server's check for sails and client's check - client uses rays, server used spheres - the OBB the client used to simulate the new placement wasn't rotated correctly leading to mismatch
13 Days Ago
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13 Days Ago
Optimize calculating upkeep on the server - used to iterating through entire buildings when recalculating upkeep - now sums the building cost of all the entities and only adds & removes cost as entities are changed - means upkeep is now only multiplying the cached cost * the upkeep multiplier
13 Days Ago
Brigthened the room lighting slightly
13 Days Ago
Fixed deep sea spamming tree spawned RPCs to all players when opening
13 Days Ago
Fix halloween dungeon having no map, fix missing pieces of the map in the xmas dungeon
13 Days Ago
Deleted unsuded ghost ship population asset
13 Days Ago
Cover the case where a modded server spawns deep sea entities outside of the deep sea Client activates the asset scene without waiting for a loading screen and keeps it for the entire session
13 Days Ago
fix pooled train audio, disable pooling log for checking active states - I added it for vehicle pooling and forgot to nuke it
13 Days Ago
Fix dungeon network groups misaligned with the spawned dungeons on some map sizes
13 Days Ago
Fixed various exceptions that happen during builds Add some null guards, skip compute kernel lookups when compute shaders are unsupported, move DeferredMeshDecal in apartment_large that was missing its renderer
13 Days Ago
Security room greybox
13 Days Ago
Gate navmesh save log and AI despawn log behind ai.logIssues
13 Days Ago
Fix "[NPCAnimController.DoPrepare] Skipping blacklisted clip tiger_prowl" error on manifest regen
13 Days Ago
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Rin
13 Days Ago
Cherrypicking 168011, 168012
13 Days Ago
Merge from Livestock_animals, fix extremely long AI tests
13 Days Ago
Merge from main
13 Days Ago
Have AI tests run at 4x speed, with same delta times, confirmed results are the same thanks to the deterministic mode, AI tests now down to 15min I also added a local guard that stops me from blowing past the 30min budget in the future
13 Days Ago
pt_boat_rewrite -> client_controls
13 Days Ago
main -> pt_boat_turret_rewrite
13 Days Ago
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13 Days Ago
Fix frankenstein pet not moving, it had no nav agent component
13 Days Ago
Fix no navmesh in halloween dungeons, they were filtered by the out of bounds check
13 Days Ago
Fix all milky and creamy teas + rich pies icons artifacting Fix new locked crate icon artifacting when zoomed out on the map
13 Days Ago
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13 Days Ago
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13 Days Ago
Added a menu item in Build/ to keep the build cache so we can do incremental builds
13 Days Ago
Revert some files I didnt mean to commit
13 Days Ago
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
13 Days Ago
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13 Days Ago
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13 Days Ago
merge fix_chainsawanim
13 Days Ago
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13 Days Ago
merge from misc_logging_cleanup 🧹
13 Days Ago
Fix yaml issues in calf, calfmale and lamb prefabs