reporust_rebootcancel

126,711 Commits over 4,109 Days - 1.28cph!

16 Days Ago
Merge from main
16 Days Ago
WIP using scenes to speed up asset warmup
16 Days Ago
Arctic value compensation for new haze falloff curve.
16 Days Ago
Merge from /compass
17 Days Ago
merge from new_menu
17 Days Ago
TMP soft mask shader added to always included shaders
17 Days Ago
Cloud depth and brightness enhancements on clear.
17 Days Ago
Added takeover system for steam inventory items
17 Days Ago
17 Days Ago
Fix attempt for the missing photoseizure warning text on bootstrap in builds
17 Days Ago
merge from indirect_instancing
17 Days Ago
native libraries
17 Days Ago
- Found a way to unity instance adding/removal code under InstancedLODComponent. This is starting to look very solid now. - Started extending BufferList to work with Span<T> - Added ArrayPoolBufferList as an experiment
17 Days Ago
Subtract 124593 - dont need it
17 Days Ago
merge from new_menu
17 Days Ago
Updated SoftMask
17 Days Ago
merge from fogmethod1
17 Days Ago
scrap_heli_gibs_fix -> main
17 Days Ago
Make the base mesh readable and try that
17 Days Ago
Temperate twilight adjusted for new haze falloff.
17 Days Ago
merge from fogmethod1
17 Days Ago
Clear improvements.
17 Days Ago
patrol_heli_revision_2 -> main
17 Days Ago
Increase visibility of flee marker and path (again)
17 Days Ago
merge from party_system -> main
17 Days Ago
Show party leader icon beside the leader in the party - use callback to detect right when party owner has changed - expose party leader via IFriend (can make new interface in future)
17 Days Ago
Clear cloud brightness fuckery
17 Days Ago
Jungle tint improvs.
17 Days Ago
Atmosphere improvements.
17 Days Ago
new token for frontier gate so it doesnt have the same description as the wooden one
17 Days Ago
Pilot Codelock - Model, materials, WIP textures
17 Days Ago
Update: TestLineOfSightBatched A lil cheeky 44k raycasts test. Missing the actual batched query impl. Tests: ran the test - failing as expected
17 Days Ago
merge from new_menu
17 Days Ago
Steam inventory warning popup is opened once when attempting your first breakdown Added confirmation popup when breaking down an item Twitch drop deletion now using the red confirmation popup
17 Days Ago
cached native allocations, batched projectiles now save between 30% - 50% of the runtime compared to serialized in performance tests (gains increase with projectile count)
17 Days Ago
merge from indirect_instancing
17 Days Ago
Fix compilation error about RecordUnsupportedMaterial
17 Days Ago
fix native library issue
17 Days Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
17 Days Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
17 Days Ago
Cannon whitebox deployabke
17 Days Ago
Recently helicopter will restrict how far it goes on patrols
17 Days Ago
Update: GamePhysics tests - move box grid creation to individual tests Avoids polluting the world for other tests(problem for LineOfSightBatched) Tests: ran the updated unit tests
17 Days Ago
Initial setup of Tugboat horn
17 Days Ago
Update: GamePhysics tests - spawn ignore volumes per tests Tests: ran the 3 affected tests - they pass
17 Days Ago
Merge from deployable_cannon
17 Days Ago
Flip default anchor rotation so it's easier to place at edges
17 Days Ago
cannon scale blockout
17 Days Ago
Initial setup of anchor as deployable.
17 Days Ago
Fix windows server console lagging server when spamming console (usually with errors) - buffer log messages in ConcurrentQueue and write to console on a separate thread - redraw input and status messages on that same thread - Unity logging is still slowish but improves windows console stalling the server when logging is spammed Add 'console_spam' command to forcibly spam the server console with text