reporust_rebootcancel

158,409 Commits over 4,566 Days - 1.45cph!

13 Days Ago
rust 13th birthday cake - world model prefab updated - game model updated
13 Days Ago
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merge from ledgedrop_crouch_fix
13 Days Ago
first pass on painting/tattoo stencils - stencils can be stamped onto the body as tattoos - stencils are in full RGB colour, tintable, and can be greyscaled
13 Days Ago
merge from disable_tip_npcs
13 Days Ago
rust 13th birthday cake - game model added - material added - prefabs setup - viewmodel setup
13 Days Ago
Manifest
13 Days Ago
adding extra chain joints
13 Days Ago
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13 Days Ago
Merge from main
13 Days Ago
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13 Days Ago
Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
13 Days Ago
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
13 Days Ago
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
13 Days Ago
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
13 Days Ago
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
13 Days Ago
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13 Days Ago
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
13 Days Ago
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
13 Days Ago
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13 Days Ago
fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
13 Days Ago
merge from Halloween2026DLC
13 Days Ago
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13 Days Ago
Disable turn in place on NPCs
13 Days Ago
exported updated warhead garage door anims
13 Days Ago
merge from modulator_as_struct
13 Days Ago
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Improved the existing and spammy "Model PreProcess on X: Duplicate bone name: Y and they both have colliders" warning - now only checks for colliders on "hittable" layers which actuall cause issues with duplicate bone names Add new automated test looking for these issues for all prefabs with model components Finds 34 cases where colliders will teleport impact effects / thrown projectiles around on hit Fixed some duplicated geometry in gas station, S2P
14 Days Ago
Lighting balance in characterstage, room is a bit darker Disabled ~20 lights that weren't really doing anything Some charactershotsettings tweaks
14 Days Ago
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
14 Days Ago
UI cleanup
14 Days Ago
Updating viewmodel skinning
14 Days Ago
merge from fonts_optims
14 Days Ago
Same deal with adrip1, removed duped font and made a material S2P apartment complex
14 Days Ago
Fix another "Some objects were not cleaned up when closing the scene"
14 Days Ago
Set NotoSans to non readable
14 Days Ago
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
14 Days Ago
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
14 Days Ago
Disable pool.debug by default in editor
14 Days Ago
Fixed duped NotoSans fonts used for apartment mailboxes and doors Apartment complex S2P
14 Days Ago
Restored TMP missing font log warning on the client
14 Days Ago
Restored TMP missing font log warning on the client
14 Days Ago
Skull Wall Lamp - added worldmodel prefab
14 Days Ago
merge from skinviewer_bg_fix
14 Days Ago
Fixed skin viewer backgrounds compression
14 Days Ago
Scrap king / updated half height texture with some more dirt and details
14 Days Ago
Merge from RRP
14 Days Ago
Fixed pickup and move sounds for tuna can skull lamp.