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124,016 Commits over 4,171 Days - 1.24cph!

19 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
19 Days Ago
Removed sound player on chandelier guide
19 Days Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
19 Days Ago
merge from main
19 Days Ago
Fix static respawn areas no longer showing up after optimizing player bags.
19 Days Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
19 Days Ago
candeller crafting pass
19 Days Ago
Added a collider on the game trace layer to spotlights
19 Days Ago
Chandelier world model fixes
19 Days Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
19 Days Ago
additonally wall cabinet socket check to prevent placement/blocker windows
19 Days Ago
wall cabinet not in water check
19 Days Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
19 Days Ago
rhib crane wip textures
19 Days Ago
Updated leather beanbag chair pickup, no longer fabric
19 Days Ago
beanbag crafting pass beanbag volume updates
19 Days Ago
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19 Days Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
19 Days Ago
merge from main
19 Days Ago
Merge from parent
19 Days Ago
More/Backup
19 Days Ago
update deep_sea/portals
19 Days Ago
merge from naval_update -> deep_sea
19 Days Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
19 Days Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
20 Days Ago
Backup
20 Days Ago
merge from ui_mipmap_fixes
20 Days Ago
Tagged more item icons to use the UI mipmap group
20 Days Ago
Null check just in case
20 Days Ago
Fixed mannequin losing its skins
20 Days Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
20 Days Ago
LR and AK can be heard from 500 meters away
20 Days Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
20 Days Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
20 Days Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
20 Days Ago
Added LODs and COL for farm barge kiosk
20 Days Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
20 Days Ago
merge from decor_lighting_dlc
20 Days Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
20 Days Ago
merge compile error fixes to naval update
20 Days Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
20 Days Ago
Fix server restart warning NRE
20 Days Ago
merge from deep_sea/portals -> deep_sea
20 Days Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
20 Days Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
20 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
20 Days Ago
Fix not being able to place barricades on train tracks when near/in a monument
20 Days Ago
Force mannequin to always use male body type
20 Days Ago
Move portal teleport code into DeepSeaManager.Portals.cs
20 Days Ago
Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal