reporust_rebootcancel

135,162 Commits over 4,444 Days - 1.27cph!

12 Days Ago
Set floor display numbers in the apartment elevator shaft
12 Days Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
12 Days Ago
Ridable horse prefab
12 Days Ago
Add icons for elevator floors
12 Days Ago
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
12 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
Update test lists
12 Days Ago
merge from prototype -> apartment_complex_monument
12 Days Ago
merge from main -> apartment_complex_monument
12 Days Ago
merge from lockpick -> apartment_complex_monument/prototype
12 Days Ago
merge from cannon_mortar_subsystems
12 Days Ago
Add Play() to child animators, fix mortar desync from spamming, fix animation handle copies never being disposed
12 Days Ago
Glowing wallpapers - texture updates
12 Days Ago
Lighting prefab
12 Days Ago
merge from fix_server_browser_compression/http_clien -> main
12 Days Ago
Rename StagedResourceEntityInfo component to StagedDestructionEntityInfo Change serialized collision mesh references on StagedResourceEntity and StagedDestructionEntityInfo stages to arrays so we can swap out multiple colliders between stages Update all existing resource entities so collision meshes are held in the new arrays instead Update collapse blocker to correctly swap out its colliders at each stage
12 Days Ago
Update(tests): amend BatchWaterLevels and SerialWaterLevels to support variety of query counts Existing 10k test is a bit unrealistic (even if shows nice improvement) Tests: ran perf tests
12 Days Ago
Loot ground scatter now has additional checks
12 Days Ago
Added reverb zones to complex_b and damaged_wing
12 Days Ago
FPV Goggles - Initial prefab setup, added placeholder model, ran manifest, added localization, mesh not visible on player yet
12 Days Ago
Switch BannedServers over to the shared HttpClient too (even though it's not frequently called)
12 Days Ago
Lighting prefab. Exit sign layer shift to stop it from being reflection probed.
12 Days Ago
SatellitePendingCrashSite prefab fixes
12 Days Ago
Fix compile error after merge
12 Days Ago
vending_stats_crash_fix -> main
12 Days Ago
vending_stats_page_fix -> main
12 Days Ago
merge from main -> fix_server_browser_compression/http_client
12 Days Ago
- Remove some test code in for disk - Add using statements
12 Days Ago
Fix foliage rendering with camera motion blur
12 Days Ago
apartment complex HLOD and S2P some material saves
12 Days Ago
Metas doing my head in
12 Days Ago
placed new decals in core and wing of apartment building
12 Days Ago
monument blockers -- vent: added second material, added & set up collapse entity, re-exported and renamed all the model parts
12 Days Ago
Fix the vending stats page from crashing in certain cases. Stats code was double freeing pooled data
12 Days Ago
Fixed discord signout button showing under the social menu
12 Days Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
12 Days Ago
main -> game_room_dlc
12 Days Ago
set of projected decals graffiti for the apartment complex interior areas
12 Days Ago
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
12 Days Ago
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
12 Days Ago
Stop duplicate stats pages opening on top of each other
12 Days Ago
Compile fix
12 Days Ago
convar_odd_lookup_behaviour -> main
12 Days Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
12 Days Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
12 Days Ago
Update: GetWaterFactors - fetch parent entity only once - updated perf test to have 5% to spawn parented player Tests: ran unit tests
12 Days Ago
merge from main again?
12 Days Ago
cleanup
12 Days Ago
merge from main
12 Days Ago
Added Exp2 method to RustRenderPipelineSettings and added the compute shaders needed for auto exposure to the pipeline settings and resource data context