reporust_rebootcancel

114,059 Commits over 3,959 Days - 1.20cph!

8 Months Ago
Driver twists hand when accelerating
8 Months Ago
Fixed bollards on cargo ship render batching
8 Months Ago
Merge from creative_mode
8 Months Ago
Merge from main
8 Months Ago
8 Months Ago
Merge from tutorial_map_fix
8 Months Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
8 Months Ago
Minor edits
8 Months Ago
More suspension smoothing, improve jitter
8 Months Ago
Damage threshold edits
8 Months Ago
Adjust all bike world colliders
8 Months Ago
Merge from scrap_spotfix
8 Months Ago
Fixed scrap transport spotlight issues. No longer run the spotlight without a shadow LOD, for better perf.
8 Months Ago
S2P everything again because somehow arctic research base got missed
8 Months Ago
Merge main -> Bikes
8 Months Ago
Merge from condition_based_unlock
8 Months Ago
Override CanHit
8 Months Ago
Finished initial implementation
8 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
8 Months Ago
Rearrange placement checks so "Can't Place On Road" always shows first
8 Months Ago
Fix SocketMod_RoadCheck not checking for custom tags
8 Months Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
8 Months Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
8 Months Ago
Tag all generated road meshes with "Road" tag (ring road) Add new component "SocketMod_RoadCheck" which prevents building on roads
8 Months Ago
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
8 Months Ago
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
8 Months Ago
Unlock and destroy handcuffs when reduced to zero condition
8 Months Ago
Applied Matt's blinker fix.
8 Months Ago
Allow barricades to be buildable on roads
8 Months Ago
Add support to allow prefabs to be placed onto roads
8 Months Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
8 Months Ago
condition based unlock progress saving
8 Months Ago
S2P all monuments
8 Months Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
8 Months Ago
manifest
8 Months Ago
merge from building_skins_3/wallpaper
8 Months Ago
Tag trail paths in monuments so barricades can be placed
8 Months Ago
Updated Legacy Wood Log Pile variant FBX
8 Months Ago
Modify the placement checks to take into account the new tag, barricades can now be placed onto rocks inside monuments
8 Months Ago
Imported Legacy Wood Log Pile Models Basic Setup for Legacy Wood Log Pile Prefabs
8 Months Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
8 Months Ago
made/setup admire anims for handcuffs viewmodel
8 Months Ago
Add tags to rocks - v2 rocks - v3 rocks - rock formations
8 Months Ago
Add ability to tag all colliders of a prefab - use a component to store the tags if the GameObject already has a tag - add editor tool to add tags to multiple prefabs Add "AllowBarricadePlacement" tag - used to tag colliders on world layer inside monuments that are rocks and shouldn't block barricade placement
8 Months Ago
▌▆▍█▇ ▋▅▋▇ ▆▋▊▌▊▉▉▌▉▊▇▋▅_▍▆▊▆▊▇▉█▅▊▆_▊▊▄▇▉
8 Months Ago
Setup Legacy Wood Log Pile Materials
8 Months Ago
Imported Legacy Wood Log Pile Textures
8 Months Ago
tweaked colour on light mat
8 Months Ago
Created Legacy Wood Log Pile Folders
8 Months Ago
Merge from hood_and_cuffs