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114,043 Commits over 3,959 Days - 1.20cph!

8 Months Ago
Don't collapse renderers if theres a EmissionScaledByLight component
8 Months Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
8 Months Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor
8 Months Ago
Removed non convex colliders
8 Months Ago
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
8 Months Ago
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs: crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
8 Months Ago
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
8 Months Ago
updated export
8 Months Ago
Fixed secret lab chair gibs missing material
8 Months Ago
8 Months Ago
Merge from main -> fix_barricades_rocks_monuments
8 Months Ago
switch to velocity verlet integration
8 Months Ago
Merge from hood_and_cuffs
8 Months Ago
Tweaks/cleanup
8 Months Ago
Unlock leeway
8 Months Ago
Compile fix
8 Months Ago
Merge from main
8 Months Ago
Merge from batch_white_fix
8 Months Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
8 Months Ago
Merge from sprint_seed_fill
8 Months Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
8 Months Ago
Merge from main
8 Months Ago
Added static ptz_cctv prefab
8 Months Ago
Fixed tugboat population bug
8 Months Ago
Merge from main
8 Months Ago
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
8 Months Ago
Merge from dynamic_vendor_pricing
8 Months Ago
Update printAllPriceChanges to print out current and historical averages
8 Months Ago
Merge from parent
8 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
8 Months Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
8 Months Ago
Merge from main
8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
Driver twists hand when accelerating
8 Months Ago
Fixed bollards on cargo ship render batching
8 Months Ago
Merge from creative_mode
8 Months Ago
Merge from main
8 Months Ago
8 Months Ago
Merge from tutorial_map_fix
8 Months Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
8 Months Ago
Minor edits
8 Months Ago
More suspension smoothing, improve jitter
8 Months Ago
Damage threshold edits
8 Months Ago
Adjust all bike world colliders
8 Months Ago
Merge from scrap_spotfix
8 Months Ago
Fixed scrap transport spotlight issues. No longer run the spotlight without a shadow LOD, for better perf.
8 Months Ago
S2P everything again because somehow arctic research base got missed
8 Months Ago
Merge main -> Bikes
8 Months Ago
Merge from condition_based_unlock