115,320 Commits over 3,959 Days - 1.21cph!
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
Add a tag to all existing twitch drops so they're easy to identify
player update. edited db shotgun reload animation
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Converted the shed to use MeshLOD instead of rendererLOD
Minor change to the seismic sensor description
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material
enabled alpha cutout on the shed roof material
Updated Cigarette Models to have 0,0,0 Transforms
Merge from hood_and_cuffs
Update Residential Bed Models to close holes.
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean
Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
Fixed some transforms on floorstanding shelves, converted to MeshLOD
player update. created unique m92 pistol reload animation and holdtype override controller for it
Fixed wire slack impacting wire remaining length
Converting building skins to MeshLOD
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Updated Residential Beds Materials, LODS and Models
sign and colision update on radtown gate
Removed some debug logs and unused/temp code.
converting to meshLOD the prefabs that can in Prefabs/Building
merge from fix_teammate_guide_disconnected
merge from fix_radial_menu_not_diagonal
merge from fix_monument_outline_floors
merge from RepairBenchSkinName
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active
Fixed IO not being usable inside no build zone
Rolled freeUpgrade into freeBuild
Exposed all of the creative options in the rust editor window for easy dev access
Renamed noBuildCost to freeBuild
FreeBuild mode now allows you to build blocks to a specific grade rather than just twig
Selected build grade is displayed in the right click context menu while holding the planner, can be cycled with Q and E
Lower inertia tensor for pedal trike, and other driving tweaks
Slow down pedal trike pedalling. Otherwise smaller wheels = faster pedalling
Small ground flame prefab for spreaders.
Convert bypassrepaircooldown to freerepair, bypasses the cooldown and makes repairs free
Added creative.freeUpgrade, allows the hammer to change grades downwards
Add some context menu tools to calculate amount of components
- "Stats/Transform Count" shows amount of transforms and components for each selected object in heirarchy
- "Stats/Hierarchy" prints amount of gameobjects at each depth