reporust_rebootcancel

115,320 Commits over 3,959 Days - 1.21cph!

9 Months Ago
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
9 Months Ago
Add a tag to all existing twitch drops so they're easy to identify
9 Months Ago
player update. edited db shotgun reload animation
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
level update
9 Months Ago
some transforms reset
9 Months Ago
Converted the shed to use MeshLOD instead of rendererLOD
9 Months Ago
Minor change to the seismic sensor description
9 Months Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
9 Months Ago
Merge from main
9 Months Ago
Updated Cigarette Models to have 0,0,0 Transforms
9 Months Ago
Merge from hood_and_cuffs
9 Months Ago
Add the remaining drops
9 Months Ago
Update Residential Bed Models to close holes.
9 Months Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
9 Months Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
9 Months Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
9 Months Ago
player update. created unique m92 pistol reload animation and holdtype override controller for it
9 Months Ago
merge from wire_slacking
9 Months Ago
Fixed pooling issues
9 Months Ago
Fixed wire slack impacting wire remaining length
9 Months Ago
Converting building skins to MeshLOD
9 Months Ago
- ▌▅█▆ ▊▆▍▊▍▇ ▊█▇▇ ▌▍█▋ ▅▉▉▍▋▇ ▌▆▊ █▊▄ ▇█▆█ ▅█ ▇▋█▄▌▍ █▋▌▇ ▍▍▉▆█▌ - █▋▅▍ █▅▇▇▉▉▍▌▍▆▅ ▌▆█▊▊▇ ▄▊▊▉▍█▉▇▋ ▌▇▊▉▍█▇▆▍ - ▅█▄▉ ▇▍▉▋▊▅▅▊▄▊▌ █▇▄█▇█▊▌▄▌▊ - ▊▆█▆▊█▄ ▉█▆▆▉▇▋▍▆ ▋█▆▄▋▊▌▄ ▉█ ▌▌▉▉▉▄▊▊▆ ▆▆▇█ ▊▊▉▅▊▆▌▋ - ▊█▅▍█▌ ▋▍▍█ █▊▆▉▆▍▍▊ ▅▌▋▉▊▄ ▇▍▉█ - ▅▉▆▋▋▊ ▆▇_▇▉▅ ▆▍▊▆▌ (▋▋▅▄▇▉▆▍▄▍▄ ▅▋▅▉█▆▇▌█, ▆▊▍▊▇▌ ▊▇▉▍ ▍▄▆▌▆▊)
9 Months Ago
Updated Residential Beds Materials, LODS and Models
9 Months Ago
sign and colision update on radtown gate
9 Months Ago
merge from main
9 Months Ago
Removed some debug logs and unused/temp code.
9 Months Ago
Merge from main
9 Months Ago
Material Update
9 Months Ago
Twitch Drops skins
9 Months Ago
Merge from main
9 Months Ago
converting to meshLOD the prefabs that can in Prefabs/Building
9 Months Ago
Merge from main
9 Months Ago
merge from fix_teammate_guide_disconnected
9 Months Ago
merge from fix_radial_menu_not_diagonal
9 Months Ago
merge from fix_monument_outline_floors
9 Months Ago
merge from RepairBenchSkinName
9 Months Ago
Client compile fix
9 Months Ago
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active
9 Months Ago
Fixed IO not being usable inside no build zone
9 Months Ago
Rolled freeUpgrade into freeBuild Exposed all of the creative options in the rust editor window for easy dev access
9 Months Ago
Renamed noBuildCost to freeBuild FreeBuild mode now allows you to build blocks to a specific grade rather than just twig Selected build grade is displayed in the right click context menu while holding the planner, can be cycled with Q and E
9 Months Ago
Lower inertia tensor for pedal trike, and other driving tweaks
9 Months Ago
Slow down pedal trike pedalling. Otherwise smaller wheels = faster pedalling
9 Months Ago
Merge main -> Bikes
9 Months Ago
Small ground flame prefab for spreaders.
9 Months Ago
Convert bypassrepaircooldown to freerepair, bypasses the cooldown and makes repairs free
9 Months Ago
Added creative.freeUpgrade, allows the hammer to change grades downwards
9 Months Ago
Add some context menu tools to calculate amount of components - "Stats/Transform Count" shows amount of transforms and components for each selected object in heirarchy - "Stats/Hierarchy" prints amount of gameobjects at each depth