reporust_rebootcancel

115,314 Commits over 3,959 Days - 1.21cph!

9 Months Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
9 Months Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
9 Months Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
9 Months Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
9 Months Ago
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9 Months Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
9 Months Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
9 Months Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
9 Months Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
9 Months Ago
New rotor wash FX prefab Applied to Scrap Transport
9 Months Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
9 Months Ago
Merge from main
9 Months Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
9 Months Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
9 Months Ago
Merge from main
9 Months Ago
merge from main
9 Months Ago
merge from CustomSkinFix
9 Months Ago
Fixed repair bench NRE when using custom skins
9 Months Ago
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9 Months Ago
merge from wire_slacking
9 Months Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
9 Months Ago
Changed vendor flags on fishing village a and c
9 Months Ago
Minor changes
9 Months Ago
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
9 Months Ago
Distance check on vendor
9 Months Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
9 Months Ago
Vendor now destroys barricades that it runs into
9 Months Ago
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9 Months Ago
Commit marking more components as [MapGeneration]
9 Months Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
9 Months Ago
Base
9 Months Ago
Merge main
9 Months Ago
always applying stability/righting forces when mounted, rather than needing fuel
9 Months Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
9 Months Ago
Bradley now destroys barricades in its path
9 Months Ago
Allow demo recorder UI to be visible in debug camera view
9 Months Ago
Fixed vendor positions Fixed weird wheel placement issues
9 Months Ago
storage building large - wip, material definitions
9 Months Ago
player update. 3p revolver animations edited to match viewmodel
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
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9 Months Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
9 Months Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
9 Months Ago
merge from main
9 Months Ago
Minor collider edit
9 Months Ago
Basic vehicle code framework for the DPV as a start to work from. Uses fuel and has fuel interaction, and can throttle forward/back in a basic way
9 Months Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
9 Months Ago
- DPV is now a deployable - Added a basic DPV script that inherits from BaseMountable, currently does nothing - DPV models now face Z forward - Added DPV fuel storage entity, not yet functional - Test map edit for DPV dev
9 Months Ago
Fixed buoyancy "save point data" not working if the points only moved, but didn't change